Altabel Group's Blog

Archive for February 2012

How to measure the financial performance of IT

Posted by: altabel on: February 29, 2012

Measuring the financial performance of your IT environment can be a very difficult yet important task in making sure you are operating as efficiently and cost-effectively as possible. First of all, you should look at the operating expenses of IT as a percentage of overall revenue. That gives you a baseline, and then you can [...]

How social networks could benefit from the Social Games

Posted by: altabel on: February 27, 2012

Social games not only represent a lucrative new revenue channel for social media sites but they also signal a fundamental change in the structure of the social media industry. Social networks can no longer afford to rely solely on advertising revenue—they must master the intricacies of directly monetizing their users via virtual currency, virtual goods, [...]

Mobile App Development: Future Expectations

Posted by: altabel on: February 22, 2012

Technology is always on a forward march. Mobile app development depends mostly on user demands and popularity. However, there are hardly any aspects of life left, which has not been the inspiration for the development of some genius mobile app. One challenge developers face is deciding which operating system to target and whether to build [...]

HTML5 vs. Native Mobile App Development

Posted by: altabel on: February 20, 2012

Mobile apps and HTML5 are two of the hottest technologies right now, and there’s plenty of overlap. Web apps run in mobile browsers and can also be re-packaged as native apps on the various mobile platforms. With the wide range of platforms to support, combined with the sheer power of mobile browsers, developers are turning [...]

Trends for the Game Industry in 2012

Posted by: altabel on: February 15, 2012

With the start of 2012, there are some strong trends that are changing the game industry in a big way. We take a look at some of them and what to expect. Smartphones and tablets are changing the portable gaming market in a big way. Although most games on iOS and Android are smaller experiences [...]