Posts Tagged ‘Tablet’
Most tablets in use today are iPad-size. That’s because most tablets in use are iPads. But in my opinion iPad’s just too big (and expensive) to represent the future of tablets.
Recently I’ve asked LI professionals about this. Bellow you may find the most interesting of them.
«I think it is going to come down to lower cost and lower weight. Even as I “type” this answer on my iPad3, I feel the device is heavy. I will almost always grab my Kindle over my iPad with the Kindle app because the Kindle is so much lighter to hold when reading, and I do not want to hover over a table when reading.»
Experienced Program Manager and Business Analyst
«The short answer is convenience, weight, and price. The iPad debuted as a consumer-friendly replacement for a laptop, so a larger screen felt familiar. With newer, smaller iterations of tablets on the market consumers are becoming more comfortable with smaller screens (helped along by the improved resolution and fidelity of the newer LCDs.) More efficient and powerful processors within the devices make them more useful tools, as well as more portable.
Depending on how you define “tablet market,” you can look to the absolute domination of Smartphones as proof of the convenience/weight/cost model winning out over screen-size. Smartphone sales dwarf tablet sales.
Generally, I think the sweet-spot for tablets will be Smartphones with a slightly larger screen than we see now, but still considerably smaller than the mid-size tablets (the 7″ screens.) They do virtually everything a tablet does now, but has the added benefit of easily fitting in a pocket or purse.»
Experienced Entrepreneur and Consultant
«For the personal/consumer market the smaller format tablet may have an edge, but for corporate/office use the larger format tablet is already making the laptop and, in some cases, the desktop computer obsolete.
Tablet manufacturers, especially Apple, have done an excellent job at getting product placement in movies and on TV in very suitable uses for a tablet. It is difficult to watch a recent TV program that doesn’t have a tablet in use somewhere during an episode.
The larger format tablets work much better for showing something to someone standing next to you than does a small format tablet.»
Executive Director at Rebounders United
«Dominate? No. But they are a welcome addition – I really want something not much larger than a paperback that I can slip in my pocket and use for ebooks, but is better functioned that a kindle or similar – and the new smaller tablets seem ideal.
I do think there is one improvement still needed – the size of the screen needs to use all the available space, right up to the edge of the device instead or a large margin around it.»
ICT Programmer Manager at Ministry of Business, Innovation and Employment
«I think each new device type encourages entirely new and differing behaviors from us. With a desktop, monitor, mouse and keyboard we’re like these information seeking insects, clicking and typing and mining the web. On a mobile device, we’re out and about, very task-driven, very mesmerized in a habitual way, smoking information like the new great American smoke break or something, transactional, but only in short strokes and flows. We love our mobile devices too, its something Freudian and deeply sexual with the touch screen, the gentle strokes, all the handholding and extremely intimate, personal relations with our data-driven posthumanic sojourns, all our connectedness just a touch away. And then there’s the tablet version 1.0, right? Big touch, big strokes and a much more browserly, relaxed pace that actually feels more like a walk through a catalog or magazine on interactive crack. About the size of a large analog notebook of paper, or a thin book, but a little trendy-cool and somewhere in-between a research instrument and a fast tasking tool. Smaller tablets create yet another in-between, a soon-to-be discovered mental terrain that will most likely encourage a new set of emotions and behaviors. I’m fascinated to see how all of these devices will start to work better together and how the smaller tablets will not necessarily dominate the market so much as inspire new design, interaction, business and technological challenges. Should be really fun stuff!»
Accomplished designer focused on user experience, design education, curation, performance and dynamic media
In conclusion, big tablets like the current iPad will be popular. But they’ll always be the high-end minority. The future belongs to small tablets like the Nexus 7 and the upcoming mini iPad.
2011 was an explosive one for the mobile industry. The industry was rife with action, growth, progress, conflict, winners, and losers. We saw the birth of the Android tablet; the rebirth of the Android, iOS, and Windows Phone platforms; the death of webOS-based phones and tablets; the failed AT&T-T-Mobile merger; and all sorts of industry records for apps, downloads, sales, and much, much more.
Here are the five biggest stories of the year.
1. Android domination. Android’s success is unparalleled. It had zero market presence three years ago, and has since ousted every major platform to become the number-one Smartphone system sold. Google revealed its best work yet in Android 4.0 Ice Cream Sandwich, the newest version of Android. Right now, Android 4.0 is available only in the Samsung Galaxy Nexus, but that is sure to change in 2012. Android has seeped into all sorts of devices beyond phones, including media players, tablets, watches, and more. The year 2011 belonged to Android and 2012 probably will, too.
2. AT&T/T-Mobile merger. Whether you were for it or against it, AT&T failed to acquire T-Mobile USA. The acquisition plan was first revealed in March and played out all year long, step-by-step as the process unfolded. The deal was an attempt to consolidate the second- and fourth-largest U.S. wireless carriers into a single behemoth that would have wielded enormous market power. The Department of Justice and Federal Communications Commissions, after reviewing the deal for months, decided it was a bad idea.
3. Good tablets, bad tablets, ugly tablets. During this year electronics companies introduced 50 new tablets. Few of them were successful. The tablet field started the year crowded with hopefuls, but in the end, only a few struggled to remain. The stand-outs are the Motorola Xoom, Samsung Galaxy Tab, Apple iPad 2, Research In Motion PlayBook, and the HP TouchPad. The Apple iPad 2 is by far the dominant tablet player in the tablet space, selling in the tens of millions. Samsung’s Galaxy Tab is a distant second. The bad news is that RIM has nearly sunk its own ship attempting to sell the bombed PlayBook. Worse, HP killed off its TouchPad tablet after it had been in the market for barely a month. Steve Jobs was right about 2011: It’s the year of the iPad 2–at least as far as tablets are concerned.
4. Four-G fight. Mobile and wireless technologies have come a long way. Right now, the wireless network operators are racing to build out their fourth-generation mobile broadband networks. This strength of their respective 4G networks will play a major role in how each of the carriers moves through 2012. Beyond the networks themselves, some of the year’s most exciting and advanced devices included 4G in one form or another.
5. iPhone 5. I know there is no iPhone 5. As Google noted in this year’s Zeitgeist, the iPhone 5–something that doesn’t exist–was the sixth-most searched item on Google this year. “Consumers and analysts alike anticipated the release of Apple’s newest Smartphone many months prior to its arrival,” said Google. “Rumored features included a larger screen, edge-to-edge glass, an 8-megapixel camera, and extensive voice controls. Many believed the phone would be called the iPhone 5.” And yet it didn’t happen. Instead, we got the iPhone 4S, an iPhone 4 with a spec bump and a talking assistant.
Past Monday introduction of another low-priced rival to the iPad won’t keep anyone at Apple’s California HQ up nights, analysts said. They state neither the Kindle Fire nor the Nook Tablet menace Apple’s dominance of the tablet market. Let’s see what LI members think on this point.
“If you are looking for the best e-reader and not the best tablet – stay away from the iPad – you can’t read it in the sun.”
Corporate Recruiter at Clearwire
“If you want something just to use as an e-book reader, I’d go with the Kindle (not the Kindle Fire). It is, by far, the best of the three for reading. But that’s pretty much all you will be doing with it. On the plus, my Kindle has been in my coat pocket for a month without a recharge. Just turned it on and the battery is sitting at a quarter.”
PHP Developer at Quotient
“Kindle designed to read the books. People who designed Kindle (at least Kindle Keyboard version) knew few things about books and kept in mind that this device will be used for reading. E Ink screen (no glare), large buttons to scroll pages on each side and month of battery juice makes it simply best piece of hardware for book reading. On top of this, 3G version offers free 3g wireless access to Amazon store at any time. And all this at $139.00.
IPad looks cool, it’s trendy but designed for people who don’t like or simply can’t read, especially something boring like a book. Perfect device to play Angry Birds though. And it cost $500.
And Nook. Well, nobody cares. Honestly, Barnes & Noble should stick to what they do the best – losing in everything to Amazon.
Bottom line: Buy Kindle Keyboard 3G if you need best book reader. For everything else – iPad or any other tablet will do the trick.”
Directing e-commerce development and e-branding strategic planning
“I have the Kindle and also an iPad.
I believe that the Kindle is great for reading actual books published with a Kindle version but what it doesn’t do is have a large collection of magazines, newpapers, and RSS feeds that I personally like to follow.
When it comes to reading e-books, I’d recommend the Kindle for great visibility, durability, and it doesn’t strain your eyes. However, I’m quite the night owl myself so I’m disappointed that my Kindle does not have a back light (can’t read in dim lights and I don’t like those little light bulb clips).
The iPad is good for other things (especially with the Flipboard app) like magazines and news, but it does strain on your eyes after a while and is rather heavy without a stand. It does have a back light though and I love reading it at night. Also note that the iPad also has a Kindle app.”
Experienced Game Flash Artist in Production, Assets, and UI | Game Marketing and Product Management Enthusiast
“Kindle Fire hands down. First of all the main reasons to buy a tablet in the first place are eBook capability, web browsing, multimedia and applications. Kindle Fire supports of all of those at a lesser price than the iPad. Additionally the price makes its accessible to nearly anyone. Add to that the free cloud drive account which means there is no need to have multiple versions with different hard drive sizes.
It’s more portable, the screen is very durable, and because of the size and cost less cumbersome as mobile device. Wi-Fi only is also not an issue because of all the Smartphones with Wi-Fi, why pay for another feature and another data plan?
Also it simplifies the nature of online shopping natively through the Amazon store, which offers music and video much like iTunes, but unlike them you can in the same place purchase other more common retail products also.
The Kindle Fire is the more practical tablet for everyday people and business folks in my opinion, based on capabilities, pricing, accessibility, and how seamlessly it integrates into your regular activities.”
Inbound Marketing, Web Design, Graphic Design
And what device do you prefer? Please share your thoughts in comments bellow.
According to Gartner’s predictions, by 2012, 50% of traveling workers will leave their notebooks at home in favor of other devices such as iPad, Tablets, and Smartphones.
By 2012, 80% of all commercial software will include elements of open-source technology. Many open-source technologies are mature, stable and well supported. Open Source is here to stay. Such as: specific applications such as Gimp (GIMP.ORG) which are now contenders for the commercial market. Look at the CRM market for good open source examples.
By 2012, at least one-third of business application software spending will be as service subscription instead of as product license (SaaS). The web will allow SaaS providers to compete worldwide against established players. Cloud computing & SaaS will be a big push this year – Microsoft, Oracle, Apple, etc are all moving in that directions. I think this will be big for development projects – many organizations will be showing Proof of Concepts with it — and it offers an option to crowded data centers. This type of development will go in conjunction with the changing view of Desktop platforms to the new alternative devices.
Personally, I don’t subscribe to Gartner’s views since they get it close 33% of the time. The OSS trend has been happening for 10 years now, the mobile trend has been visible for some 3-4 years now, and the service oriented trend has been visible for some 8 years now. They have little forward thinking.
In my opinion right now the trend is towards mobile. If you are a developer and you are not developing your application to run on mobile devices, you are behind. IOS, Android, Mac OSX, and Linux are the targets developers need to focus upon.
The next top trend is HTML5 which lends itself to the cross-platform need above. HTML5 still has a fair amount of shortcomings from a consumer perspective, but will solve those when the applications truly require the missing functionality.
Finally, the consumer markets are hot. Enterprise business continues to trudge along, but if you look around consumerization is everywhere.
So in summary, the trends are mobile/cross platform, HTML5/CSS3, and consumer focused software.
One last moment to think about. The software market is changing rapidly, a far faster pace than Moore’s law predicts. Hardware is also changing rapidly – ARM has changed the mobile industry and is about to change a lot more in the coming months. Software developers need to be looking much further ahead than Gartner just to keep up.
Posted September 26, 2011on:
Apple’s iPad will have overwhelming majority of 2011 sales, but by end of 2015, Android expected to run on 36 percent of tablets.
Apple created the modern tablet market, and its iPad has become the undisputed king of tablet computers. The iPad promises to hold that dominance for years to come, research firm Gartner said.
Apple’s iPad will command 73.4 percent of global tablet sales in 2011 and will hold the majority of tablet sales until 2014, Gartner said.
In 2015, Apple will still be dominant over Android tablets and others, with 46 percent of the market. In that year, however, Android tablets and even some from Microsoft and Research in Motion will gain ground, Gartner said.
Gartner analyst Carolina Milanesi said Apple does so well because Apple delivers a superior and unified user experience across its hardware, software and services. Apple had the foresight to create this market and in doing that, planned for it, as far as component supplies such as memory and screen. This allowed Apple to bring the iPad out at a very competitive price and no compromise in experience among the different models that offer storage and connectivity options.
By comparison, Android tablets will account for 17.3 percent of sales in 2011, Gartner said, while any other platform will have no more than 5 percent.
According to the survey, overall in 2011, tablet computer sales globally will top 63 million devices, an increase of 261 percent over last year.
It is predicted, that by the end of 2015, tablet sales will reach 326 million devices.
As expected, the iPad will have the overwhelming majority of 2011 tablet sales, with 73.4 percent, or nearly 46.7 million total. Android’s total in 2011 will be 17.3 percent, or 11 million.
In 2015, Gartner said Android will grow to 116 million tablet sales, compared to 148 million for Apple.
Also in 2015, Microsoft tablets and Research in Motion’s QNX-based tablet will be sizable market forces. Microsoft is expected to sell 34 million units in 2015, while RIM’s will sell 26 million, Gartner said.
For 2015, Gartner’s forecasts give Apple 46 percent of the tablet market, followed by Android devices at 36 percent, Microsoft at 11 percent and QNX at 8 percent.
So what are your thoughts on this research? What do you think, who will take the lead? What are you predictions?
It would be great to hear your comments and assumptions on that point.
Smart phones are already changing many markets in the IT industry. Mobile gaming represents one of the fastest growing segments of the digital games market, and potential for future growth remains strong as more consumers are using smartphones for games of all types, including the increasingly popular mobile game apps. Is the mobile gaming industry a threat to the console industry?
Traditional PC, PlayStation 3 and Xbox 360 games can take two to three years and $20 million to $30 million to build. By contrast, apps for Apple and Android handsets can be assembled in weeks for less than $20,000, which explains why they’ve captured an entire generation of bedroom entrepreneurs’ imaginations. Given sales of 100 million-plus iOS devices (iPhone, iPad, iPod touch, etc.) though, producing high-quality titles capable of selling in the millions isn’t the issue.
Despite the best efforts of Nintendo and Sony, mobile games are taking a bigger chunk out of the portable gaming market, with one in every three dollars of portable gaming revenue going to smartphone and tablet games, according to new analysis from mobile analytics firm Flurry. Games for mobile devices now account for almost half of all the game downloads.
Even most of the gamers who use a dedicated console to play online are spending the largest chunk of their change on games for mobile devices. The rest of their game funds are going toward titles downloaded for PCs, full consoles, portable consoles, and other systems.
A recent report revealed some startling facts about mobile gaming and the rise of smart phone gamers. iPhone user spends around 15 hours on average every month playing games. Android users weren’t far behind by cloaking 9.3 hours monthly average while other smart phone users were at 7.8 hours. Overall around 64% of people who download applications have installed a game in the past 30 day period making gaming apps the most popular genre of apps.
Although the message is clear many publishers are not very worried considering that the market is still dominated by console games. Since the cost of production for many mobile and social games is extremely low in comparison with console games, when the time comes for jumping ships or expanding over to mobile and social platforms it will not be difficult, especially for a video game development company that already has the assets, technology and manpower necessary to develop games for consoles and the PC market.
While portable gaming market is changing rapidly, Nintendo and Sony aren’t sitting still. Nintendo recently launched the 3DS, which sold almost 400,000 units in its first week, a respectable number that still fell short of some analyst expectations. Sony is working on new portable hardware and moving closer to the mobile market with plans to make its PlayStation software available on Android devices. We’ll have to see how the two gaming giants fare in their efforts to kick-start their businesses, but it’s clear mobile games are posing a huge challenge with their cheap (or free) pricing and easy digital distribution.
The rise of cheap mobile games, even as low as 99 cent apps are compared to that of the iTunes music revolution and that of the takeover of the traditional books market by self-publishers via eBooks. Does this mean that internet is about to change the gaming industry once again? Many companies have already started integrating their games into social and mobile platforms. EA and other major studios and platforms such as Sony, Microsoft, etc., have also started experimenting with social media platforms, as well as the development of games for mobile devices. However, for the near future, gaming companies are quite unlikely to have any serious issues due to the rising popularity of mobile games. There will always be a demand for console and PC games, in addition to mobile games.
And what do you personally think about expanding of mobile games popularity? Do you think mobile games are going to beat console games? And are they more advantageous to invest in?