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If you love beautiful code and believe that development must be enjoyable, you’ve come to the right place. Let me introduce you Laravel, a web application framework of new generation. Don’t be skeptical, because it deserves to be noticed.

Laravel has become one of the most popular PHP framework. Laravel has changed the way many people write PHP for the better. It is a powerful MVC PHP framework, designed for developers who need a simple and elegant toolkit to create beautiful web-apps using elegant and expressive syntax. Currently, it is the most starred PHP project on Github and a lot of companies (including Altabel Group) and people all over the world use it to build amazing applications. In 2015 sitepoint.com conducted a survey to find out the best PHP-framework for developers. Laravel won in nomination of Enterprise Level Framework and Personal Project Framework.
 

 
You are here because you want to start your project on Laravel, and don’t know what course to take, right? Let’s get started.
 
Backgroud

Every framework has its own version history – it’s being maintained and updated. So every new version brings new functionality, some functions are changed or deprecated.

Laravel was created by Taylor Otwell in 2011.

  • Laravel 1 was made available in June, 2011. It lacked support for controllers that prevented it from being a true MVC framework.
  • Three month later Laravel 2 was released, bringing various improvements from the author and community. As a result Laravel framework became fully MVC-compliant.
  • Laravel 3 was released in February 2012 with a set of new features including the command-line interface (CLI) named Artisan.
  • Laravel 4, codenamed Illuminate, was released in May 2013. Laravel 4 version was the one which brought big popularity to Laravel framework, but it’s not updated anymore, and also it lacks a lot of functions released in Laravel 5.

There is an important term – LTS version, which stands for Long Term Support. It means that bug fixing for that version is to be provided within 2 years, until the next LTS version is released. For non-LTS versions bug fixing will take only 6 months, unless it’s a security fix which is carried out within1 year after a release date.

The first version to have that status is Laravel 5.1 (June 2015). According to the roadmap released by framework author, there should be a new subversion every half-year: Laravel 5.4 – Winter 2016, Laravel 5.5 – Summer 2017.

It’s quite important to know which version you will be using for your projects. For new ones it’s not advised to use Laravel 4.x version – you should use Laravel 5.x, probably Laravel 5.3 as the newest version at the time of writing this.
 

 
Peculiarities

  • The Laravel framework has a few system requirements: PHP >= 5.6.4, OpenSSL PHP Extension, PDO PHP Extension, Mbstring PHP Extension, Tokenizer PHP Extension, XML PHP Extension. This whole component kit’s presented in Windows OpenServer. Also make sure you have installed Composer on your machine.
  • Here are the framework’s main features: bundles, eloquent ORM (object-relational mapping), query builder, application logic, reverse routing, restful controllers, class auto loading, view composers, blade templating engine, IoC containers, migrations, database seeding, unit testing, automatic pagination, form request.
  • Using Laravel you can complete massive common tasks such as database migrations, queuing, authentication, routing, sessions, and caching with simplicity.
  • Laravel has made processing with database very easy. It currently supports following databases – MySQL, Postgres, SQLite, SQL Server.

If you are familiar with HTML, Core PHP and Advanced PHP; Laravel will make your task easier. It will save you lots of time when you are developing a website from scratch. The website built in Laravel is also secure. It prevents the various attacks that can take place on websites.

Laravel offers a robust set of tools and an application architecture that incorporates many of the best features of frameworks like CodeIgniter, Yii, ASP.NET MVC, Ruby on Rails, Sinatra, and others. Laravel is built using Symfony, Doctrine, Faker, Carbon and other libraries. All of these components work flawlessly with Laravel.
 
“Pros”

1. Flexibility – there are many ways to complete one task.
2. Excellence – Laravel is the result of a long-term commitment to excellence, best practices, use of solid design principles, and the steady vision of the Taylor Otwell.
3. Evolution – each new Laravel version brings us more and more the new features which are worth trying.
4. Documentation – Laravel has beautifully written and comprehensive documentation. The Laravel forum also has many answers to common problems.
5. Official Packages – The Laravel framework has a number of extremely useful packages that we can add via composer that extend the framework.
 
“Cons”

Everything has its failings. And Laravel is not an exception.

1. Syntactic sugar – there is too much syntactic sugar in Laravel. Often you can face difficulties trying to maintain a unique build for your project code.
2. Juniors – Laravel attracts lots of newbies who can’t even cope with essentialities: framework documentation, composer and automatic loader.
3. Taylor Otwell – Why? Is it a real minus? Taylor alone determines framework future, e.g. he’s closed issues on Github, or he demands from developers to describe bugs through pull request, and so on. Yes, it’s okay from one side. But from the other – it’s not an open source.
 
Community resources

The Laravel community is growing fast and there are a lot of support and learning resources available.

Documentation for the framework can be found on the Laravel website. The documentation is very detailed and there is a large community based around Laravel. Some of the notable community resources are Laracasts, Forums, Podcasts, Jobs, Laravel News and Laracon.

Laracast
  • Laracasts. Laracasts is a paid video site, with numerous series that contain programming lessons on Laravel, PHP, Javascript and more. Jeffery Way does a fantastic job of explaining how things work and the concepts and design patterns that fuel the Laravel framework. Laracasts is a huge plus for Laravel. And having this resource available is another reason to love the framework.
  • Forums. It’s the most common way to find an answer to about any problem.
  • Podcast. You generally get a behind the scenes look at what’s coming down the road.
  • Laracon. Laracon is a conference centered around the Laravel framework, covering its development, uses, and related general software development practices. Laracons are taking place in both United States and Europe, organized primarily by UserScape with additional help provided by a number of sponsors.
  • I recommend to anyone who wishes to learn the framework to get acquainted with above mentioned resources. It’s worth your time to do it.
     
    Conclusion

    I hope that this little introduction to the world of Laravel has shed some light and help you get some insights about it.

    Laravel is an awesome framework to work with. It focuses on simplicity, clarity and getting work done. It’s designed to help you get started on building your own apps with Laravel. And Altabel Group will be happy to assist you with it. Remember, coding with Laravel is coding with elegance.

    If you have any questions or comments, be sure to post them below and I’ll do my best to answer them!

    Thank you for reading.

     

    Victoria Sazonchik

    Victoria Sazonchik

    Business Development Manager

    E-mail: victoria.sazonchik@altabel.com
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    altabel

    Altabel Group

    Professional Software Development

    E-mail: contact@altabel.com
    www.altabel.com

Technology is winning its everyday challenges at a pace faster than ever before. As compared to the previous year, tech trends have become embedded to practically every sphere of digital business. There is constant growth of software spending on technologies because technology is now rooted in every sphere of digital business. For entrepreneurs and self-starters it is necessary to leverage strategic technologies to reach target audiences next year.
 

 
What is to become mainstream in 2017?

AI & Advanced Machine Learning

Artificial intelligence (AI) and advanced machine learning (ML) are represented by many technologies and techniques such as deep learning, neural networks, natural-language processing. They have a potential to create more advanced systems that are able to adapt. Such systems will be able to change future behavior, leading to the creation of more intelligent devices and programs. But the trend is to develop ML and AI to autonomously operated systems in long-term perspective. These techniques are likely to be introduced into almost every sphere of digital business as inborn components within a decade.

Virtual & Augmented Reality

The world is now ready for augmented reality (AR) and virtual reality (VR) technology while early-stage devices are springing up in different spheres. Much work is done to transform interaction of human beings to the next level by moving them to immerse environment with the help of VR. It allows undergoing training in remote places or creating certain scenarios under pre-established criteria. As for AR, it can blend the real and virtual worlds, which has great potential for application in lots of businesses. It is estimated by market researchers that worldwide revenues for the AR/VR market will grow from $5.2 billion in 2016 to more than $162 billion in 2020. That is why many observers claim that the year 2017 to be a starting point (or at least a transition period) of AR/VR versions of practically every application to emerge.

Intelligent Things

Robots, drones and vehicles-these intelligent things have spread tremendously through the current year. But what potential do they have for the coming year? It is predicted by Gartner agency and other research firms that the apps that control IoT devices will also use machine learning and AI. This means that all the ordinary elements of environment, from toothbrush to your car, may become interconnected and collaborate to make decisions in everyday practice. Major advancements are yet to come. Experts claim that solutions to tie every app which controls intelligent things together into a single, seamless user experience are to be made in the year 2017.
 

 
Digital Twins

Next year is predicted to be the time when digital twin’s idea will spread to most remote parts of the world. It is a software replica of a physical thing or system which uses sensor and physics data. The sphere of application of a digital twin will widen with the time and by the year 2020 they will likely to be used for improving operations and creating new things.

Conversational systems

Intelligent objects are predicted to have some form of conversational interface in the near future. And the coming year, in particular, is likely to produce a device mesh when there will be a merge of different interaction techniques resulting in innovative digital user experience. It is now represented by a trend in app development which lets users interact with apps through texting. The next year is likely to provide such solutions to other intelligent objects which surround us in everyday life.

Mesh App and Service Architecture

MASA- or “Mesh App and Service Architecture” is considered to be an IT-system which enables communication, collaboration and learning within some digital ecosystem. Such architecture will hold together and interconnect different services to enable users gain experience through shifting across different sections (e.g., desktop, smartphone, vehicles).

Adaptive Security Architecture

There is much room for new smart devices for better learning and protecting. It is especially necessary in the vulnerable system of IoT which can be brought down by DDoS attacks. The idea behind adaptive security architecture lies in recruiting AI smart solutions within security tools. IoT is now becoming a special frontier for security specialists. Will 2017 become a year when new remediation tools and processes will be embedded into IoT intelligent devices? The answer is to be given soon.

These are some of major tech trends we’re in store for in 2017. They seem strategic and have lots of potential to grow to autonomous systems, like in case with AI and advanced machine learning. Some of the abovementioned trends are likely to take off next year; others will boost their presence in the digital business in several years. But even ordinary people will soon be able to experience the world where boundaries between real and digital blur.

What’s your idea of the tech trends for 2017? Please feel free to share your thought in the comments below.

 

Yuliya Tolkach

Yuliya Tolkach

Business Development Manager

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altabel

Altabel Group

Professional Software Development

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www.altabel.com

The history of filmmaking can be traced back to as early as the 17th century, where magic lanterns were used. Back then, films were all made in shades of black and white only. Also, many of the times, special effects are done manually by workers.

As time progressed, technology improved the quality of films largely, thus producing colored films. However, such improvements do not halt there. Movie makers and producers worked endlessly to create films that leave people in awe. Therefore, the creations of computer-generated imagery, animation and 3D have been invented and improved. Such creations have moved the movie industry one step forward.
 

But now we can observe that the development of modern technology has also allowed producing games that are not inferior to high-budget projects in the movie. According to recent research the market of computer games have outgrown the motion picture industry. West countries were the first whose major entertainment companies have long invested in the development and promotion of games, as well as in movies and TV shows.

Industry and technical components also influenced on the active development of the game. I mean the popularity of mobile devices, which allows you to run games in good quality. The user of such device is more likely to spend free time playing than go to the cinema. What is more the availability of mobile Internet has given the opportunity to play in popular network games and now it has become so popular that even has grown to the size of a single universe. Users spend real money not only to pay for Internet or account in the game, but also for the purchase of virtual items that give them a number of advantages in the game. As a result the amount of money involved in the game world, exceeded box office results of all movies in the cinemas.

Many experts consider that today “lazy” users bring most of the profits to the games. The availability of media products has led to the fact that the consumer is looking for a content that will satisfy his needs in entertainment and communication with people. And as we can see modern games have all these qualities, that’s why they are becoming so popular.

What more psychologists think is that movies do not give such interactivity as it is offered by games. That is why while watching the film people are only able to imagine yourself as a magician or superhero, but in the game they have a unique opportunity to transform, to control their speech and actions.
 

But it’s not so simple as it may seem, as a mass product not always has a high quality, it is more often designed for consumption. As a result new solutions in design or gaming technology are becoming smaller, it leads to mass copying, so in most of the games we can see that only the main characters are changed.

Scientists from the UK tried to find out the average age of players. It turned out that experienced computer gamers are not only teenagers. The statistical average player is an adult, a married man of 35- year old (man and woman). The most common group of people playing online games is office workers – they spend about 12 hours a week on playing.

These results may be useful for producers of video games as an existing stereotype is completely wrong, producing a video game, you must orient on a completely different consumer. Video games don’t have to be something reserved only for children and young people. It’s a big business which must be refocused and produce more games for adults than for minors.

In conclusion we can say that the gaming industry will only grow. Users can choose the platform that suits them. Most of their free time will be spent on playing or “pumping” the character of online games. And as a result the movies will never gain the popularity that they had before.

 

Kate Kviatkovskaya

Kate Kviatkovskaya

Business Development Manager

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altabel

Altabel Group

Professional Software Development

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www.altabel.com

Recently Immo Landwerth post about .NET Standard 2.0 appeared in the web. Briefly, it is the unification of three major.NET Framework branches: .NET Framework, .NET Core and Xamarin. Simply saying, it is an API set which will be implemented by all platforms. This will join up the .NET platforms and stave off future fragmentation. This means that developers don’t need to master three different base class libraries to write code that runs across all of them. As long as industry is rapidly changing new .NET features will be designed by Microsoft or someone else.

A significant change is that .NET Standard will replace Portable Class Libraries (PCLs) in order to build multi-platform .NET libraries. Although the gist will be the same for developers, but implementation will be different.

The .NET Standard will include two types of APIs, the ones which are absolutely necessary to be implemented by all platforms, and optional APIs, which are not obligatory to be implemented. The last will be available as individual NuGet packages.

The APIs that can not be implemented on all platforms can be divided into two groups: specific APIs for each runtime and specific APIs for each OS. There are three ways to deal with unrealizable API. The first one is to make API unavailable. Secondly, you can make API available, but throw PlatformNotSupportedException on the platforms where there is no implementation. And also you can simulate API (as Mono does, partially simulating the registry as .ini files).

.NET Standard uses all of these variations and their combination, depending on the situation. Technologies that are available only on certain platforms will be implemented as NuGet packages. If it is unreal to make a stand-alone package, then there are options: throw an exception or simulate API.

There are many versions of .NET Standard, which are compatible with different platforms:
 

In this table the arrows are showing the platform ability to support a higher version of .NET Standard. For example, .NET Core 1.0 supports the .NET Standard version 1.6, which is the reason why arrows point to the right for the lower versions 1.0 – 1.5.

As you can see, the 4.6.1 framework version meets twice. With this version exactly .NET Standard 2.0 will be compatible, as well as future versions of Xamarin and .NET Core. There was a roll back of changes that were included in versions 1.5 and 1.6. This was done in order to support backward compatibility. Newer versions of .NET Standard should contain previous and new features. During the analysis of NuGet.org only 6 packages with .NET Standard 1.5/1.6 target platform were found, the author of which is not Microsoft, so it was decided to take 4.6.1 as a basis, and to offer the authors of these 6-packs to update them.

PCL is replaced by .NET Standard, but you are still able to work with it. You can make a reference from one .NET Standard library to another, or to PCL library.

Graphically, this looks as follows:

 

 

In addition, it is possible to make a reference to a conventional .NET library using the compatibility shim.

 

 

But it will only work in case all APIs in this .NET library are supported by .NET Standard. In this case it will be much easier to apply the references to existing libraries.

The following image shows the main APIs of .NET Standard 2.0

 

 
Opportunities which are likely to appear in .NET Core are quite predictable as long as this brunch has less possibilities than others.
As for Xamarin, many of these APIs have been included in the release of Cycle 8 / Mono 4.6.0

Source: .Net Blog.

What do you think about these new features? Please feel free to share your thoughts with us. Thank you in advance!

 

Darya Bertosh

Darya Bertosh

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altabel

Altabel Group

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Internet of Things(IoT) is extremely broad phrase, and can mean a great many different things. But it does not change the fact that each day more and more devices all over the world are being connected to the Internet. At that rate, Internet of Things (IoT) development projects are gaining popularity to say the least.

It is definitely the trend. This brings up a question: what programming languages are the most popular for IoT project? Well, according to the Eclipse Foundation survey, Java, JavaScript, C, and Python are the top four programming choices for developers who are building IoT solutions. Let’s look into them!

Java

Though some people question the use of Java in IoT it is not surprising to see Java as being the most popular among developers who are working on IoT solutions. The practicality of the statement “write once, run anywhere” still predetermines the choice in a great measure.

Java advantages are apparent. It is an object-oriented and platform independent language. Thus coding and debugging can be done on desktop and moved to any chip with a Java Virtual Machine afterwards. Therefore code can be run not only on places where JVMs are common (servers and smartphones), but also on the smallest machines. Minimum hardware dependency is a huge plus. This also means that Java is great from an economic standpoint: devotion to Java coding can pay back across various platforms.

Besides, by now Java has attracted an active community of millions software developers and is being taught as one of the primary programming languages in the majority of engineering degree programs. Consequently, finding someone skilled in Java programming should not constitute a problem.

Last but not the least, maturity and stability of this language make it even more attractive. When there are devices that are going to be remotely managed and provisioned for a long period of time, Java’s stability and care about backwards compatibility become important.

It should be taken into consideration thought that your choice of IoT platform should support Java. You should make sure available hardware support libraries should have control functions according to your requirements too.

Javascript

Combining some knowledge from other languages JavaScript has not only proven itself worthy on both the client and server side of the web, but it also has a huge potential in the growing Internet of Things domain.

The main difference between Javascript and Java is that JavaScript is a scripting language that has a range of existing libraries, plugins, and APIs, and many of them can be used to create complicated IoT apps easier and faster. Instead of building a range of new libraries and plugins, developers are free to reuse and further develop existing solutions around the web for absolutely new implementations.

Remarkably, applications that listen for events and respond when events occur are a strength of a JavaScript. Effective and secure communications and interactivity are of paramount importance in the IoT, and there are great systems for dealing with requests and events. For example, Socket.io maintains an open connection between the server and the browser and thus enables the server to push updates to the browser as they happen. This gives you a chance to see the changes in the IoT network without a page refresh. By providing real time event based communication across multiple devices Socket.io really comes in handy.

Additionally, much of the Internet is built on JavaScript and huge portion of the web functionality is enabled through JavaScript. Connecting up the web to our IoT devices and using the language that web pages and web apps already speak lead to simplicity in management.

It’s important to mention however, that Javascript would be a bad choice for lightweight embedded controllers.


C

Created to program the telephone switches C programming language has almost monopolized embedded systems programming. Its proximity to machine language makes it impressively fast.

C can create compact and faster runtime code. Still it should be noted that runtime speed isn’t the primary aspect of development to consider. Development speed should also be takes into account (and other languages may be much more efficient in that).

Another vote for stems from the fact that majority of the modern languages follow the syntax of C, which means that it is easy to learn and effective in accomplishing advanced tasks.

As both completing complex tasks and finding developers with extensive experience in C is relatively easy, its applicability to IoT projects speaks for itself.

Still, there are some drawbacks of C that make it less preferred in today’s development world, e.g. poor data security and no run time checking mechanism.

Python

Although Python originally is widely chosen for Web development, it has significantly gained popularity in the IoT coding arena for the past few years. Such huge advantages as its flexibility, writability, error reduction, and readability contributed to that greatly. Distribution of compact executable code is easy. Working in programming teams is easy. Known as organized and neat, its elegant syntax is great for database arrangement. Sure, Python is a good choice for building applications that take data, convert it into any sort of a database format and draw upon the tables for control information. Python also has libraries for all 3 main IoT protocols such as TCP/IP, Bluetooth and NFC.

Additionally, IoT projects involve lots of data analytics and Python has rich modules for that.

Finally, major IoT hardware platforms and micro-controllers, e.g. Arduino, Raspberry PI, Intel Galileo, are enabled for interactive communication through Python.

Probably, the main problem for Python is its runtime speed, especially in comparison to C. Still there is a number of ways to optimize the code so it runs more efficiently.

Steady increase in popularity of Python for IoT is evident.

So which programming language is the best for IoT?

No definite answer, guys… All the above languages influence the IoT space up to an extent. However, the preference of language today depends on the end use of the app, product or service you want to create. What do you think? I’d love to hear your thoughts in the comments!

 

alexandra-presniatsova

Alexandra Presniatsova

Business Development Manager

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altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com

We see this “Is Java out of business?” question pop up year after year. They say that Java is the least feature-rich language of the popular languages on the JVM and the slowest to move on new features in the last decade. There are also people who believe that because so many new JVM languages are being invented is proof that the Java language is lacking and that Java is no longer meeting the needs of many developers. And yet, by all external markers, Java is alive, well, and growing.

Here are several proofs for it:

1. TIOBE ranked Java as its top language of 2015 currently shows it enjoying 5% growth in use since 2014, more than any other programming language.

2. RedMonk has recently published the latest edition of its bi-annual list of the top programming languages. Compiled with the help of data obtained from GitHub and StackOverflow, this list tells us about the usage and discussion of a language on the web. Just like the previous years Java is among the top of the programming languages.

3. Further, the PYPL Index, which ranks languages based on how often language tutorials are searched on Google, shows Java clearly out in front with 23.9% of the total search volume.

Since Java first appeared it has gained enormous popularity. Its rapid ascension and wide acceptance can be traced to its design and programming features, particularly in its promise that you can write a program once, and run it anywhere. Java was chosen as the programming language for network computers (NC) and has been perceived as a universal front end for the enterprise database. As stated in Java language white paper by Sun Microsystems: “Java is a simple, object-oriented, distributed, interpreted, robust, secure, architecture neutral, portable, multithreaded, and dynamic.”

So here are the most common and significant advantages of Java that helped it to take its high position in a quite competitive environment of programming languages:

  • Java is easy to learn.
    Java was designed to be easy to use and is therefore easy to write, compile, debug, and learn than other programming languages.
  • Java is platform-independent.
    One of the most significant advantages of Java is its ability to move easily from one computer system to another. The ability to run the same program on many different systems is crucial to World Wide Web software, and Java succeeds at this by being platform-independent at both the source and binary levels.
  • Java is secure.
    Java considers security as part of its design. The Java language, compiler, interpreter, and runtime environment were each developed with security in mind.
  • Java is robust.
    Robust means reliability. Java puts a lot of emphasis on early checking for possible errors, as Java compilers are able to detect many problems that would first show up during execution time in other languages.
  • Java is multithreaded.
    Multithreaded is the capability for a program to perform several tasks simultaneously within a program. In Java, multithreaded programming has been smoothly integrated into it, while in other languages, operating system-specific procedures have to be called in order to enable multithreading.

Nonetheless things changed since the time when Java was created. In the recent years, many important languages have appeared and left an impact on the technology world. Due to their simplicity and user-friendliness, they have managed to surpass the more established languages. So we tried to make a list of reasons why Java is going to stay on the grind in the nearest future:

1. Java is time-proved.
You generally need a strong reason to switch from a language you’re currently using: it requires time to practice and learn new languages, and you have to be confident that the language you’re considering switching to will be supported in the long term. Nobody wants to build software in a language that will be obsolete in five years’ time.

2. JVM and the Java Ecosystem.
The Java Virtual Machine, or JVM. compiles programs into bytecode, which is then interpreted and run by the JVM. Because the JVM sits above your specific hardware and OS, it allows Java to be run on anything, a Windows machine, a Mac, or an obscure some flavor of Linux.

The big advantage granted by the JVM is in this increased compatibility and the stability it affords. Because your application runs in the VM instead of directly on your hardware, you can program said application once and trust that it is executable on every device with a Java VM implementation. This principle is the basis for Java’s core messaging: “Write once, run everywhere.” And it makes Java applications very resilient to underlying changes in the environment.

3. Java and the Internet of Things.
“I really think Java’s future is in IoT. I’d like to see Oracle and partners focused on a complete end-to-end storage solution for Java, from devices through gateways to enterprise back-ends. Building that story and making a success of it will help cement the next 20 years for Java. Not only is that a massive opportunity for the industry, but also one I think Java can do quite well,” said Mike Milinkovich, Executive Director of the Eclipse Foundation.

Oracle agrees. Per VP of Development Georges Saab, “Java is an excellent tech for IoT. Many of the challenges in IoT are many of the challenges of desktop and client Java helped address in the 1990s. You have many different hardware environments out there. You want to have your developers look at any part of the system, understand it and move on. Java is one of the few technologies out there that lets you do that.”
 
Thus, Java might have its detractors, and some of their arguments might even be reasonable. Nonetheless Java has evolved a lot since its inception, holds the lead in many areas of software development and has more prospects for the future. So, in our opinion, its survivability is not in doubt.

And what do you think? Is Java going to become one of the dead languages? Or it has all chances to survive? Feel free to share your thoughts in comments below!

 

yana-khaidukova

Yana Khaidukova

Business Development Manager

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altabel

Altabel Group

Professional Software Development

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With the coming of Node.js, JavaScript has taken the lead. It is no longer limited to front-end development, and back-end development is no longer super complex for front-end coders. It became a popular and a well-known programming language used by developers in browsers.

Today, Node.js offers one of the most innovative solutions to building servers and web/mobile applications. Its single-threaded event looping and asynchronous, non-blocking input/output processing feature distinguishes it from other runtime environments. Its scope is increasing fast with valuable contributions from developers’ community and other technology giants. Right now, several performance-driven frameworks are being developed using primary principles and approaches of Node.js. These frameworks have extended the functionality of Node.js to a great extent and have also built newer features.

In this article let’s have a look at the frameworks associated with Node.js so that you can choose the one you like.

Express.js

Express is a minimal and flexible Node.js web application framework that provides a robust set of features for web and mobile applications. With a myriad of HTTP utility methods and middleware at your disposal, creating a robust API is quick and easy. Express provides a thin layer of fundamental web application features, without obscuring Node.js features that you know and love. Many popular frameworks are based on Express.

Sails.js

Sails is the most popular MVC framework for Node.js. Sails makes it easy to build custom, enterprise-grade Node.js apps. It is designed to emulate the familiar MVC pattern of frameworks like Ruby on Rails, but with support for the requirements of modern apps: data-driven APIs with a scalable, service-oriented architecture. It’s especially good for building chat, real-time dashboards, or multiplayer games; but you can use it for any web application project – top to bottom.

Hapi.js

Hapi.js is a powerful Node.js web framework for building APIs and other software applications. The framework has a robust plugin system and numerous key features, including input validation, configuration-based functionality, implement caching, error handling, logging and more. Hapi.js is used for designing useful applications, such as Postmile, a collaborative list making tool. Besides, it is used for providing technology solutions by several large-scale websites, such as Disney, Concrete, PayPal, Walmart and more.

Koa.js

Koa is a new web framework designed by the team behind Express, which aims to be a smaller, more expressive, and more robust foundation for web applications and APIs. Through leveraging generators Koa allows you to ditch callbacks and greatly increase error-handling. Koa does not bundle any middleware within core, and provides an elegant suite of methods that make writing servers fast and enjoyable.

Meteor.js

Meteor.js is a real-time application designed to build Web apps that constantly synchronize with the server. Your changes to templates and data flow from the server to the browser automatically. The redrawing and the updating are handled directly by the underlying framework. This works, by the way, in both directions. Your browser code can make changes or write data as if the database is right there. The synchronization happens in the background.

Derby.js

Derby.js is a full-stack MVC framework built for establishing a more solid routine towards creating modern web applications without the need to write complicated code. With Derby you can easily build real-time applications that will run simultaneously in the Node.js server and the browser. The Racer Engine that Derby enables for developers to use is a powerful way of synchronizing your browser, server and database data in real-time amongst all three mediums, enabling you and your app users to experience a true real-time experience. Racer supports offline usage and conflict resolution out of the box, which greatly simplifies writing multi-user applications.

Total.js

Total.js is one of the modern and modular Node.js frameworks supporting model-view controller (MVC) software architecture. It is fully compatible with various client-side frameworks, like Angular.js, Polymer, Backbone.js, Bootstrap and more. Total.js is fully extensible and asynchronous. One great feature of Total.js is that you don’t need any tools like Grunt to compress JavaScript, HTML and CSS. Additionally, the framework has NoSQL embedded database and supports array and other prototypes. It supports RESTful routing mechanism, supports web sockets, media streaming and more.

Restify

Not every application requires full support for a browser. Restify is one of the server-side frameworks designed to serve up data and only data through an API. You fire it up and out comes JSON to everyone who shows up.
Restify places special emphasis on debugging and profiling so that you can drill down and optimize the performance of your server. DTrace is well-integrated and supported to make it possible to watch what happens and when it might go wrong. Restify is available from GitHub under a very basic license that requires little except a notice of copyright.

Web and apps development landscape is changing very fast and developers are shifting to frameworks aiming at quick and clean project delivery. The biggest plus of using node frameworks is that they provide high level readymade structure and you can focus on scaling your application instead of spending efforts in building and defining the basics.

Let us know your experience with Node.js frameworks via comments. Perhaps there are any «new comers» that deserve our attention?

 

Yuliya Tolkach

Yuliya Tolkach

Business Development Manager

E-mail: Yulia.Tolkach@altabel.com
Skype: yuliya_tolkach
LI Profile: Yuliya Tolkach

 

altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com

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