Archive for January 2010
Over the past several years, offshore outsourcing has really seen an upsurge. Leading companies have felt that appointing an offshore service provider who has an experienced team of developers, was an excellent way to get their projects completed without commitment to the salary, benefits, and obligations that go along with hiring an in-house employee.
Altabel Group is an EU software development and consulting company specializing in creating dedicated teams for customers. For a few years already our company has been practicing this model by creating core teams with customer requirements and project specifics in mind and ensuring that each team becomes a virtual extension of a customer in-house software team. As we see this model seems to be working nicely both for large businesses and start-up companies.
The Altabel Group model is offering the following opportunities:
- Increase of the company by virtually extending it but with almost zero hiring effort without incurring the costs of a full-time employee;
- Meeting the budget constrains by providing lower prices for development;
- Fexibility to obtain full or part-time resource solutions on demand and to have access to highly specific software technologies expertise on demand.
Currently this is one of our most heavily requested services to provide a full team to cover ongoing development, bug fixing and support. This service gives maximum flexibility to our clients and allows them to optimize the teams’ activities to suit their current business requirements. By being free to expand or reduce the team by necessity a client defines the project workload and thus pays for effective hours only and avoids idle hours. The customer defines the team composition, its structure and technical experience needed specifically for a concrete project. It should be mentioned that the team could start from 1-2 developers and try a pilot project first so that a customer could make sure of our services quality and developers performance and experience.
At the moment our company is offering its services at discounted rates, therefore it could be just the right time for considering our proposal and starting with a test project to evaluate quality we provide.
Hope the above makes sense to you. If our company approach and software development services seem interesting to you, you are free to contact us or leave your comments here.
The app store has tens of thousands of apps, with many hundreds more added each day. When you release a new app, its visibility on the app store will be brief. It might sit in the new releases section of its category for a day or two (if you’re lucky). Or it might start off on page 3 to begin with, if dozens of other apps were released on the same day.
Here are four straight things you should consider doing to promote your iPhone game or application.
1. Aim to make to the “What’s hot,” “Staff Favorites,” or the “New and Noteworthy” page in the App Store. The first criteria here are your game/app need to be exciting, handy, fun, etc. Talking to Apple to place you there ain’t the right way. Make something that’s polished, unique and noteworthy. These things would provide the ticket to the golden seat in the App Store.
2. Spreading words well before the release of the app/game helps a lot in making people aware of what is coming. Most of the mails are review requests, there are few others who write just to say they have submitted a game or app and are waiting for approval. A simple ‘hi’ kinda lines with the name of the game and short description.
All the irritation of getting seemingly unnecessary notifications become bearable on finding that the app is indeed good and handy or the game is innovative and engaging.
Making effective use of social networking sites to let others hear about your upcoming game should be done at the right time.
3. Contacting bloggers requesting for review and Advertising on prominent sites are other requisites to make your iPhone applications noticed. Here you’d be confused about the blogs and sites to contact and advertise. Contact all the blogs and sites that you know, however, when it comes to advertising, you need to be a little careful in making your choice.
4. Naming of applications cutting of app price to remain on top: Naming of games and application is a trick in itself. There are many games and apps that are named intentionally to make them sound like some famous games and applications already in the App Store. The trick here is when users search for the famous titles, your game also get listed in the search results. Hundreds if not thousand downloads would come from there. Give a name that is easy to find as far as possible.
Your opinions are welcome!