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Posts Tagged ‘animation

Every web designer, design agency or somebody who works with websites must keep themselves up to date with the latest goings on in the world of web design, because the web is a unique environment which is constantly changing and evolving. Every year some new trends are born, some fade and some just continue to prosper.

We’re in a golden era of tools for designers with new products coming out every month. Innovative tools are popping up in every part of the workflow. From brand/asset management (Lingo and Bynder), to prototyping and collaboration (Marvel, Zeplin, InVision, Flinto, Justinmind), to website creation (Webydo, Blocs, Webflow), to tools for the amateur or marketer (Canva, Stencil, PicMonkey), and of course, to professional creation tools (Sketch, Affinity). And those are just the larger, more successful ones.


In this article we will take a look at new web design predictions for 2017, which hopefully will help you design better websites.

Let’s start!

There is no doubt that 2017 is definitely the year for super-rich gradient colors. Gradients and bright colors are already being implemented much more than in the past. We will also see many companies rebranded their own brand with bright bold colors. Instagram, Stripe and Asana are some good examples that already started.

We can all notice that today every young adult is an expert web user. And even the amateurs are acting like pros: using multiple tabs, and swiping to go back a page.

The result is that everything is faster. And we’ve all learned to become impatient. If you want to make a mild mannered person explode with annoyance, just make their Internet really slow for a minute.

Now websites are forced not just to become faster, but to become faster to understand. Designs which slow the user down have the same impact on their audience as these websites which don’t load at all.

Simpler designs are easier to scan, which means they’re faster to appreciate.

This is the biggest reason for the death of skeuomorphic design: users are more perceptive, less patient, and clutter only slows them down.

Apps put most websites to shame with super-minimal, beautiful interfaces. And they’re doing this because minimal interfaces perform better.

What about animation?

If you want to make a website look dated, cover it with animated “Under Construction” GIFs and Flash animation. But several things are coming together to make animation a rising star in modern web design.

Flat design can end up looking too consistent, boring even. Animation helps a website to stand out and to pack more information into less space.

Mobile apps have redefined what a user expects. Mobile apps use motion to convey meaning, and websites are just starting to do the same.

Typography trends emerge every year. Everyone is aware of the importance of typography in UX design. Much more than just arranging pretty fonts on a nice background, typography is an essential part of every design, it can make or break a whole project. It enhances your story, emotions you want to drive. It helps you to communicate the message to your users. This year we will see an increase in bold fonts.

If you haven’t dived into flexbox yet, you’re in for a treat. This relatively “new” CSS layout module offers both incredible responsive-friendliness in its functionality, but also makes a lot of sense to visual designers used to manipulating objects on the canvas with the align and distribute tools offered in the likes of Sketch and Illustrator.

Coming up hot on the heels of flexbox in the race for newer, better layout modules is CSS grid. While flexbox helps us solve some seriously aggravating and long-standing web design problems like vertical centering, it really wasn’t intended for use in full-page layouts. Grid, on the other hand, was built for full-page layouts. And like flexbox, it allows you to easily rearrange content order for different media queries.

There will be more focus on conversation. You might call 2016 the year of the bot. 2017’s going to see a lot more bots popping up across your life.

What this might mean, exactly, we’ll have to wait and see. But possible impacts include:

  • An even greater interest in “human” language (more good news for content strategists!)
  • Increased capacities for writers and content strategists to act as UX designers and bot developers
  • More conversational/natural-language forms
  • Attempts to transform the comment section from the internet’s sewer into fonts of “engagement” and new content — an effort already kicked off by the Coral Project

These are the main trends we believe will be trending for web design in 2017, but we want to hear from all of you! What are your predictions? Waiting for your comments.

 

Kate Kviatkovskaya

Kate Kviatkovskaya

Business Development Manager

E-mail: Kate.Kviatkovskaya@altabel.com
Skype: kate.kviatkovskaya
LI Profile: Kate Kviatkovskaya

 
altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com

The history of filmmaking can be traced back to as early as the 17th century, where magic lanterns were used. Back then, films were all made in shades of black and white only. Also, many of the times, special effects are done manually by workers.

As time progressed, technology improved the quality of films largely, thus producing colored films. However, such improvements do not halt there. Movie makers and producers worked endlessly to create films that leave people in awe. Therefore, the creations of computer-generated imagery, animation and 3D have been invented and improved. Such creations have moved the movie industry one step forward.
 

But now we can observe that the development of modern technology has also allowed producing games that are not inferior to high-budget projects in the movie. According to recent research the market of computer games have outgrown the motion picture industry. West countries were the first whose major entertainment companies have long invested in the development and promotion of games, as well as in movies and TV shows.

Industry and technical components also influenced on the active development of the game. I mean the popularity of mobile devices, which allows you to run games in good quality. The user of such device is more likely to spend free time playing than go to the cinema. What is more the availability of mobile Internet has given the opportunity to play in popular network games and now it has become so popular that even has grown to the size of a single universe. Users spend real money not only to pay for Internet or account in the game, but also for the purchase of virtual items that give them a number of advantages in the game. As a result the amount of money involved in the game world, exceeded box office results of all movies in the cinemas.

Many experts consider that today “lazy” users bring most of the profits to the games. The availability of media products has led to the fact that the consumer is looking for a content that will satisfy his needs in entertainment and communication with people. And as we can see modern games have all these qualities, that’s why they are becoming so popular.

What more psychologists think is that movies do not give such interactivity as it is offered by games. That is why while watching the film people are only able to imagine yourself as a magician or superhero, but in the game they have a unique opportunity to transform, to control their speech and actions.
 

But it’s not so simple as it may seem, as a mass product not always has a high quality, it is more often designed for consumption. As a result new solutions in design or gaming technology are becoming smaller, it leads to mass copying, so in most of the games we can see that only the main characters are changed.

Scientists from the UK tried to find out the average age of players. It turned out that experienced computer gamers are not only teenagers. The statistical average player is an adult, a married man of 35- year old (man and woman). The most common group of people playing online games is office workers – they spend about 12 hours a week on playing.

These results may be useful for producers of video games as an existing stereotype is completely wrong, producing a video game, you must orient on a completely different consumer. Video games don’t have to be something reserved only for children and young people. It’s a big business which must be refocused and produce more games for adults than for minors.

In conclusion we can say that the gaming industry will only grow. Users can choose the platform that suits them. Most of their free time will be spent on playing or “pumping” the character of online games. And as a result the movies will never gain the popularity that they had before.

 

Kate Kviatkovskaya

Kate Kviatkovskaya

Business Development Manager

E-mail: Kate.Kviatkovskaya@altabel.com
Skype: kate.kviatkovskaya
LI Profile: Kate Kviatkovskaya

 

altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com

At all the times healthcare stands as one of the most challenging and pressing sectors of our society. Passed through centuries, wars, incurable diseases, and natural catastrophes, limit of food and water – all these things make us more perceptive to value our life more and give us everyday pressure to think how to improve health sector: to raise the level of our medical knowledge/education, implement innovative materials and technologies, invest in research programs and funds to save one’s life.

Since we have travelled a long way in healing knowledge from experiments and treating with herbs to highly effective medicine till now we continue to search for new methodologies to make the medicine more progressive and effective, to improve patience safety and satisfaction.

Technological and social changes taking place in recent years are affecting the way of presenting and transferring medical knowledge. In the era of IT and high capacity of computers new paradigm has entered in education process- e-learning and its impact becomes more visible and important in the field of medicine.

Nowadays it is hard to imagine healthcare sector without modern information and communication technologies (ICT). Presently, many medical universities and institutions utilize e-learning to make the continuing education process more effective and easy. So, let’s see what the key of E-learning is and what e-learning methods are used in medical education.

E-learning or also called web-based learning, online learning refers to the use of interactive technologies to support and improve teaching and learning process. Historically there were two common e-learning types: distance learning and computer based learning. The first one was used to deliver information to remote locations and the second one uses computers to deliver information. The integrating element of both modes became Internet that implicated multimedia (was one of preceding components before birth of Internet).

E-learning broadly includes different forms/types of delivery of education and teaching components/material to those who connected with this sector on professional or personal level. The delivery of information could be synchronous or asynchronous. It includes a range of technologies from CD-ROM to electronic whiteboards or online simulations. Among popular ones could be mentioned virtual classrooms, audio and video conferencing, digital learning of subjects through digital lectures, digital libraries, animation, textual notes, web based learning platforms, portals, Internet chat forums etc.

Traditionally medical education considers combination of didactic instruction in the classroom with further learning in clinical setting. Later was increased the impact of problem –based learning discussions in order to integrate the science knowledge and clinical decision. E-learning the methods and tools added many dimensions to the educational process and helps to overcome some problems/gaps with traditional education:

–          Flexible learning: remote access to digital materials that are unavailable locally, internet access to the didactic material to lectures and other material.

–          Possibility of collaboration: it helps teachers and students from different universities, countries, which allow exchange of knowledge and experiences;

–          Multimedia helps to transmit training/education video, medical research animation, and simulations of scientific systems;

–          2-D and 3-D computer animation helps in research and educational aims. They help to demonstrate surgery, human anatomy, and more;

–          Instant access to Internet help to stay up-to-date with medical knowledge and achievements;

–          Reduces travel costs and time;

Thank to grow of Internet and educational technologies the number of e-learning resources available to educators extremely increased. Within medical education established repositories and digital libraries provides access to e-learning materials. There are also multimedia online resources that collect links to online learning materials, along with annotations such as users’ reviews and assignments. In addition there is tendency to implement in educational system online learning management systems that help to track and monitor learners’ knowledge, attitude and skills.

Let’s see what are E-learning programs are used to educate patients (customers) and specialists with the use of IT and Internet. They could be of general assignment or specialized ones. For example there are online resources that help patients to understand their disease process, how to prevent infections, it also helps to get information about different medicine products, or get online consultation from doctors on specialized medicine portals care and therapy programs and nursing ones for future mums and babies, training programs. At professional level simulation software helps doctors to prepare for difficult operations virtually; software for medical image interpretation helps to diagnose diseases and prescribe treatment etc. Besides, with the help of video conferencing software systems doctors can share experience and knowledge and being connected/closer to long-distance, disabled or elderly patients. With the popularity of mobile devices the development of mobile tracking applications that traces human activity, sport applications with training exercises and right nutrition allows to take right health decisions and follow balanced healthy life. Promotional video inspires healthy eating; environmental awareness and fitness as a way of life raise the level of wellness and healthcare beyond kids and adults.

Applying new approaches in healthcare sector may empower people to take greater control of their health by supporting healthy lifestyle, improving health decisions. Better Delivery of information also improves emergency preparedness, quality and efficiency of care. As the result it should be said that e-learning is the most effective tool in case of epidemic break-out or any national emergencies it is the most practical and fastest method of passing information to educate the public.

As the result of our small research we may come to the conclusion that healthcare sector is a fast-growing and its integration with IT brings numerous benefits. The knowledge integrated with advanced information and communications infrastructures call changes in all structural spheres, including healthcare. Besides improvements of medical equipment and solutions it brings possibility to develop social connections and helps to solve environmental problems by changing health habits and decisions (when people begin to think over what products they eat and in what environment they leave their attitude of treating the world changes). It modernizes traditional educational/learning systems of different countries and universities, at different educational levels especially of those where people are geographically dispersed to transmit knowledge, skills and learning/teaching styles. E-learning cultivates culture of innovation and productivity in our lives. And how do you think e-learning could benefit in healthcare?

Thank you for your attention and hope to be useful! 🙂

 

Katerina Bulavskaya

Business Development Manager

 

altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com


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