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Posts Tagged ‘iOS

mobile

Can you spend a day without your smartphone? I can hardly imagine it.
Could we imagine about 10 years ago that we would use smartphones and tablets every day, everywhere for almost everything: playing games, ordering taxi, watching tv, ordering food, etc? Possibly, not.
The mobile application industry is growing increasingly fast. It`s almost beginning of 2016 and it`s time to speak about top mobile app development trends that will rock this year.

Cloud driven apps will be on top

Cloud is going to play a leading role for a number of mobile apps in 2016. The cloud gives the possibility to sync apps across multiple devices. As the number of people using multiple mobile devices ( smartphones, tablets, wearables) is on the rise, the cloud approach makes it easy for them to access any data from any channel. Also, thanks to the cloud, app developers can retain the small size of mobile apps.
Gartner.com predicts that by 2018 at least 30% of service-centric companies will move the majority of their ERP applications to the cloud.

Focus on Mobile apps security

We witnessed a great increase in information leaks and hacker attacks in 2015 that affected a lot of organizations from small companies to industry giants and government organizations. Reports just prove this fact, more than 75% of mobile applications would fail basic security tests in 2015.
This is horrible as many mobile applications store sensitive and personal information. Gartner predicts that by the end of 2016, more than 50% of global 1000 companies will have stored customer-sensitive data in the public cloud.
So security is a key principle mobile developers should focus on in 2016.
IOS has proved itself as the most secure platform. Android has always been claimed as a non-secure platform, however developers paid more attention to security issue in the latest Android versions.

Shift towards enterprise mobile applications

This trend of the year 2015 will continue to boost in 2016.
According to a survey conducted by Vision Mobile in the beginning of 2015 43% of developers working on enterprise apps were making more than $10,000 per month. In comparison, only 19% of the app developers focusing on consumer apps were making a similar income. The percentage of successful enterprise apps developers is double the percentage of consumer apps developers.
So it`s not a secret that mobile apps developers will focus more on enterprise applications development to generate more revenues

Internet of Things / IoT and wearables

We have seen a big increase in usage of wearable devices in 2015 and this trend will continue to boost in 2016 as well. Certainly, IoT is still in its infancy and it`s mostly consumer based at the moment, but it`ll be adopted for commercial as well as industrial use.
Wearable tech devices, such as Google Glass and iWatch, have already created a huge buzz in the market and are becoming more and more popular.
Analysts predict that IoT will be the next big technological breakthrough and more and more people will be connected to “Things” in the nearest future.
It means that mobile developers and entrepreneurs should be prepared for this trend and consider IoT and wearable technology while developing new applications.

Focus on swift programming

Swift, a relatively new programming language from Apple, has already gained quite a substantial popularity. Apple’s CEO, Tim Cook, claimed that this set of tools was downloaded more than 11 million times in the first month alone. Now, these numbers are bigger.
Swift is designed as both an application language and a systems language and gives the possibility to develop apps for iOS, OS X, watchOS, tvOS, and so on.
I`m sure we will hear more about Swift in 2016.

Vaster adoption of location based technology/ Beacon

Another great trend for mobile developers is beacon technology.
This technology has already revolutionized the shopping experience and is expected to be adopted by other domains other than retail for its location tracking benefits.

New cross platform tools

With the rise of wearable devices, smart TVs, mobile applications need to suit the requirement of multiple platforms and devices. Cross platform tools may be a good solution. Sencha, Titanium, Unity 3D, Cocos2D, PhoneGap, are already playing a big role in the mobile app development market. In 2016 we may see the emergence of new cross platform development tools.
So, this was a short list of mobile app development trends that will be on their rise in 2016. I`ll be happy to hear you opinion on the future of mobile industry. What trends would you like to add to our list?

 

Anna Kozik

Anna Kozik
Anna.Kozik@altabel.com 
Skype ID: kozik_anna
Business Development Manager (LI page)
Altabel Group – Professional Software Development

Do you remember the first Pong arcades with unsophisticated graphics launched nearly 30 years ago? Since then video games have become an instant hit among youngsters. However the technology is improving at a rapid space and computer graphics are pushing the limits of photorealism. Today scientists and engineers are integrating the graphics from your television and computer screens into real-world environments. This advanced technology is called Augmented Reality or AR for short, which is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). AR is a beautiful blend of digital and real images enhancing what we see, feel and smell or hear, e.g. you can point your camera at a movie poster and watch its trailer, or you look at the sky and ask for the weather and it gives you that information. So, basically AR comes down to the following three vital questions: where to display, what and how. Let’s find out.

Let me start with the last question: “How?” Below I’m going to itemize five of the numerous AR tools that exist at the moment and that can be used to develop apps for smart-phones, tablets or even smart-glasses.

  1. DroidAR is a free and commercial framework that gives location-based AR functionality to Android apps. For instance, gesture detection or support for static and animated 3-D objects that the user can interact with like clicking on them. Another vivid appliance is marker detection. It’s a part of the functionality offered by DroidAR, however the documentation that exists for the project is under fulfilled. Nevertheless there is a section on the project README file on GitHub that gives an overview of a closed-source version of DroidAR, DroidAR 2. Compared to its open-source fetch it has impressive improvements.
  2. Vuforia is available for Android, iOS and Unity. It has become the industry leading AR platform – with 10s of thousands of apps, and 100s of millions of app installs. The main Vuforia SDK features are multi-target detection and tracking (e.g. images, English text, objects), virtual buttons. There is also a version of the SDK for smart glasses (namely Epson Moverio BT-200, Samsung GearVR, and ODG R-6 and R-7). That is currently open for early access applications from experienced developers.
  3. Wikitude AR SDK is available for Android, iOS, Smartphone, Tablet, Smart Glasses, Cordova, Titanium, Xamarin. Wikitude’s all-in-one AR solution includes image recognition and tracking, 3D model rendering, video overlay, location based AR and so much more.
  4. With the help of AR Browser SDK you can add and remove POIs without refreshing the view, interact with them by touching them or pointing the camera to them and perform activity on them, for instance send SMS or share on Facebook. AR browser SDK is available for Android as well as for iOS. The mail features include 2D POIs, custom callback on clicked POI or on centered POI, video support, great performance and memory management, customized elements: pop up label, radar and radar dots, very simple interface API for developers, start and stop functions to prevent memory or battery starvation and finally check sample code.
  5. Metaio SDK is a perfect tool for developing AR apps on Windows PC, Mac OS and in Unity. You can deploy apps for iOS and Android. Metaio’s functionalities are 2-D image, location tracking, 3-D object, barcode and QR code scanning, continuous visual online and offline search and gesture detection. Moreover, Metaio has also created its own AR. It allows software engineers to develop AR apps using typical web technologies (HTML5, XML, Javascript) and deploy them passim.

Hope I gave a full answer to the question “How?” and now let’s move to the questions “Where? and What?”. The yesteryear AR usage was limited mostly to military applications, which were designed to give helicopter pilots and ship captains more definite methods of acquiring targets and tracking enemy movement. Nowadays, tech companies have an entirely new vision for the opportunities that augmented reality provides, hoping that with advances in computing power and miniaturization, soon the number of people wearing an AR-capable device will compete the same stats we see with smartphone ownership in 2015.

According to the prognosis by 2017 more than 3.5 billion AR applications will be downloaded, 600 billion dollars will be spent in AR technology revenues by 2016 and Compound Annual Growth Rate of global AR market will make up 132%. But if you still can’t figure out where you will be able to use this bleeding-edge technology, I will point out some real ways where people all over the world from different spheres such as medicine, public service and finances will benefit from AR adoption.

  • Digital Marketing. AR use in digital marketing is notably appealing. It’s recognized as an enhanced marketing application, as not only can additional content be put within 2D advertisement, but also can result as interactive, awesome and high viral potential eye-catching tool. Key digital aspects: advergaming, Augmented packaging, interactive consumer products, street marketing and geolocalized apps. As a rule consumers react very positively to amusing and ingenious marketing. Thus the brands become memorable.
  • Customer service. Nobody likes to call to a customer support and listen to the endless scripts recited by a rep. However in the future if you have any problems with setting up TV or the cables cut off, the customer support can come to you. Imagine having a service technician come to your house to fix your washing machine. He’ll point his head-up display at the washer. A camera will capture the model number and then upload it to the corporate cloud. That will prompt a download of schematics and instructions, along with an overlaid virtual-reality view of the machine’s components on his display. So instead of hearing generic instructions, like “Press the red button” and “recheck the port,” someone could walk you through the process and see the things you’re seeing, enabling the customer service rep to point things out in more detailed, visual way and helping problems get solved in a more efficient way.
  • E-commerce and M-commerce. AR can offer a virtual fitting room where clothes can be tried on live. It gives you a chance to browse a virtual catalog of clothes, shop directly within your favorite magazine, or go to a virtual store and avoid the queues. Rosenthal of Goldrun, the creator of an AR pop-up shop for Airwalk in a New York City park says:” Augmented reality is going to radically change the shape of commerce.”  AR can turn such public places as parks and airports into shopping centers. It’s a perfect way to kill time and a clever way for business owners to economize money on commercial real estate.) However even real shops could benefit from integrating AR into their design. They could display their items that will be on shelves soon, or items that aren’t sold at that location – and soon you’ll even be able to feel these items with the help of your phone. It’s obvious for everyone that augmented reality could juice up window displays and cut costs.
  • Urban Exploration. Are you in a new neighborhood or in an unknown city? You can throw away your guidebook and turn on AR-application with real time display of enhanced maps. Acting as a GPS, Augmented Reality provides classified and suggestive information that you are looking for whether it’s a restaurant, bar, grocery store or museum and library, etc. And another awesome way to explore your city – or any city -is to overlay 3D maps that show what the city looked like at any point in history. If you’re walking down Broadway, you would be able to “see” horse-drawn carriages parked on the street in front of old parlors. It’d be as if you were walking in a history book.
  • Educational resources. Seeing the potential for AG in educational sphere isn’t hard. Education will be emphasized by Augmented Reality systems and can be used to re-create historical events, activate regular books into 3D images, or even present structures of the galaxy; all superimposed in real-time. So when viewed through the lens of smartphones one can see the picture of an engine animated in an engineering textbook or a working 3D model of a beating heart that you can walk around of rotate by hand.
  • Rescue and Safety operations. Unfortunately, it’s impossible to avoid emergencies in our life. Rescuers, firefighters and policemen very often find themselves in a chaotic situation where they need to make sense of the environment and navigate a place they’ve never been. Wouldn’t it be great if they could see a virtual map of the site or have “X-ray vision” to see sewage or power lines?

While some years ago there was a vast debate about its foreseen impact on society, today AR applications are becoming mainstream. There are apps that allow a museum exhibit to tell its own story, that help you decide which furniture looks better in your bedroom, that bring a tiger you just drew on a piece of paper into life, or that warn you about all the signs you ignored while you were driving. These are examples of already available apps that provide some sort of AR functionality. The one thing is for sure is that smartphone population is rising, thus the level of processing power as well. As long as the resulting augmented content remains engaging and innovative, consumers will certainly adopt augmented reality as a new and fun twist to conventional marketing and services.

Besides I would like to notice that the new era of true digital immersion is waiting just over the next horizon and now is a perfect time to implement AR technologies into your business. It is now up to you – developers, designers, entrepreneurs, scientists, educators, investors, artists, marketers, hackers, journalists, and more – to bring the augmented reality experience to consumers in a fun, productive – and lucrative way. If you have already tried it, you are welcome to share your experience in comments. If not, it will be interesting to know what predictions you have re AR. What is your opinion? Please, feel free to share your thought below.

Thank you for your attention:)

P.S. By the way, did u know that in 1901 author L.Frank Baum first mentioned electronic display spectacles overlaying data onto real life, in 1975 television weather reports were the 1st application of AR on TV, in 1989 the term “virtual reality” was coined by Jaron Laanier, today AR is already used by Boeing, BMW and Volkswagen on assembly lines and in the nearest future AR contact lenses will be implemented to the United States Military.

 

Anastasiya Zakharchuk

Anastasiya Zakharchuk
anastasiya.presnetsova@altabel.com
Skype ID: azakharchuk1
Business Development Manager (LI page)
Altabel Group – Professional Software Development

iBeacon is the name used for Apple’s technology that provides location-based services and information to mobile applications on both Android and iOS devices using Bluetooth Low Energy.

The beacons themselves are small transmitters that can be placed in stores or specific points of interest, such as museums or airports. Apps installed on mobile devices “listen” for the signal and respond accordingly when the phone comes within range.

iBeacon changes shoppers into byers

First of all, iBeacon technology opens great possibilities to retailers. Some of American and European big retailers already take advantage of iBeacon: Walmart, Macy’s, Tesco, etc

Using iBeacon, customers can find and watch videos, receive coupons and other discounts in real time, depending on where they are in a store.

IBeacon also helps to collect analytical info about customers` experience. Businesses and retailers now have a direct way to find out what customers are doing, exactly where in the store they are doing it, what they are looking at, how long they are looking at it, and maybe what they decided to buy at the last second instead.

At last, iBeacon can bring popularity to contactless payment. iBeacons ability to track a specific phone, linked to an Apple ID and user account opens the door for an Apple-based payment system.

iBeacon is not only about retail. The iBeacon ecosystem has the potential to change other industries. Here are some examples.

Event Industry: conferences and concerts, museums and exhibitions.

Here are a few ways iBeacons could help to manage events and improve the attendee experience:

-Attendee check-in. Using the event’s app, attendees check themselves in and avoid line-ups.

-Navigation. iBeacons provide devices with extremely accurate location services. In large conference facilities, museums and exhibitions, iBeacons can be used to power hyper-accurate floor maps.

-Networking. Using iBeacons, attendees can network through an opt-in feature in the event’s app, allowing them to discover and message other attendees. With Linkedin integration, attendees can get a detailed look at who is around them and decide who they would like to connect with. iBeacons were successfully used at Cannes Lions festival for networking with attendees.

-Promotions and advertisements. Instead of distributing brochures or physical promotional materials, an exhibitor can send targeted promotions to attract attendees to their stand.

-Gamification. Integrating gamification into events will provide new ways to engage and stimulate attendees. For example, iBeacons could be used for social games to drive networking, venue tours tailored to indiviual interests, or scavenger hunts for exclusive information and prizes.

Home automation systems

As we get closer to the coming smart home revolution, it’s clear that smartphones and tablets are going to be the devices that we use to control our lamps, lights, thermostats, sprinklers, security systems and entertainment systems. Beacons will detect when you arrive home and as you pull into the driveway , the lights will come on. The door is unlocked for you as you approach itJ

Restaurants

Enabled with touch devices, waiters don’t have to rush to the kitchen in order to dispatch orders. In other cases, clients can make orders directly on tablets available at the table. With iBeacons, the app automatically knows which table the waiter is at. It can display the client name (with eventual dinning/preferences history) and automatically associate orders with tables without requiring waiters to manually select a table number.

Education

The iBeacon platform offers a wide range of applications that can be applied on an educational context. From simple games that require students to move around, explore and find things to more scientifc or technical experiments in the classroom. Moreover teachers can track who from the students are present and send notifications to the parents whose children are away.

IBeacon is a new emerging technology that may change the world we live in. Things move quickly in any field in which a technology innovation has backing and breadth like this. This short list is only an introduction to the possibilities of iBeacon and where this technology can be applied.

And what do you think of iBeacon? Will it change our lives in the near future?

I`ll be happy to know your thoughts.
 

Anna Kozik

Anna Kozik
Anna.Kozik@altabel.com 
Skype ID: kozik_anna
Business Development Manager (LI page)
Altabel Group – Professional Software Development

js

JavaScript is celebrating 20th anniversary in 2015. It’s a language with a changeable history and carries a lot of baggage from its childhood, but as it leaves its teenage years behind it, now it’s a language that has finally grown up. JavaScript made a revolution in web by allowing scripts to run in a browser. But after its initial popularity soon the reputation was spoiled and JS was often associated with poorly written, cut-and-pasted code that was used to create annoying pop-ups and cheesy ‘effects’. Thus we see that JavaScript had some annoying weaknesses as a programming language.

On the other hand, we can observe that JavaScript has “ubiquity” that other programming languages don’t have. One must admit that you just need a browser to run, which means that anyone with a smartphone or computer is capable of running a JavaScript application. JavaScript has made the dream true that Java was available on all platforms by using the browser as its virtual machine. And now thanks to Node.js, it can run without a browser.

It is well known fact that simple text editor – is all you need to write a program in JS. JavaScript has a low barrier to entry when it comes to development. And we also must agree with GitHub that JavaScript is one of the most popular languages. This means that help is often easy to come by and there is a lot of JavaScript code out there. Furthermore, one should not forget that it also means that code’ libraries are well tested and many issues have already been solved.

After a first decade, which was a period of awkward childhood, JavaScript was growing up like most of the teenagers. People changed their mind with the revolutionary advent of Ajax. jQuery then made people using JavaScript to build some new applications and Node has taken it all to a whole serious level. JavaScript established itself as a powerful and flexible language with some cool features such as:
– Prototype-based Inheritance
– Closures
– JSON (subset of the object literal notation of JavaScript)
– Asynchronous event-driven programming
– Functions as objects

Frameworks and Libraries

Lots of frameworks and libraries have been written to mitigate problems and improve JavaScript for programming. JavaScript framework is the set of pre-written JavaScript code that helps to ease development of the JS based applications. This framework is also known as JavaScript libraries, which enhance the use of this programming language in many ways.
We have already shared some posts about the JavaScript frameworks in the past. JavaScript framework can be found anywhere on the web with different type of working capabilities. We have selected few of them to keep an eye on, and we hope you will find our compilation useful.

1) Angular.js

Open-source web application framework. It aims to simplify both the development and the testing of such applications by providing a framework for client-sidemodel–view–controller (MVC) and model–view–viewmodel (MVVM) architectures, along with components commonly used in rich Internet applications.

2) Ember.js

Open-source JavaScript application framework, based on the model-view-controller (MVC) pattern. It allows developers to create scalable single-page web applications by incorporating common idioms and best practices into the framework.

3) Meteor (MeteorJS)

Open-source JavaScript web application framework written using Node.js. Meteor allows for rapid prototyping and produces cross-platform (web, Android, iOS) code. It integrates with MongoDB and uses the Distributed Data Protocol and a publish–subscribe pattern to automatically propagate data changes to clients without requiring the developer to write any synchronization code. On the client, Meteor depends on jQuery and can be used with any JavaScript UI widget library.

4) Backbone.js

JavaScript library with a RESTful JSON interface and is based on the model–view–presenter (MVP) application design paradigm. Backbone is known for being lightweight, as its only dependency is on one JavaScript library, Underscore.js. It is designed for developing single-page web applications, and for keeping various parts of web applications (e.g. multiple clients and the server) synchronized. Backbone was created by Jeremy Ashkenas, who is also known for CoffeeScript.

5) Knockout.js

JavaScript implementation of the Model-View-ViewModel pattern with templates. Main principles are: a clear separation between domain data, view components and data to be displayed; the presence of a clearly defined layer of specialized code to manage the relationships between the view components. These features streamline and simplify the specification of complex relationships between view components, which in turn make the display more responsive and the user experience richer.

6) Ext JS (Sencha Ext JS)

JavaScript application for building interactive cross platform web applications using techniques such as Ajax, DHTML and DOM scripting. Ext JS includes interoperability with jQuery andPrototype.

7) D3.js (D3)

JavaScript library for producing dynamic, interactive data visualizations in web browsers. It makes use of the widely implemented SVG, HTML5, and CSS standards. It is the successor to the earlier Protovis framework. In contrast to many other libraries, D3.js allows great control over the final visual result.

Conclusion

JavaScript will be one of the most important languages to learn and invest into over the next few years. Website development is into a single-page web application that relies on JavaScript to do the heavy lifting on the client side (in this case, usually JS goes with modern front-end frameworks such as Backbone or Angular.js). The advantage of using Isomorphic JavaScript is increasing the popularity of JS. The data that is transported from databases is often stored in JSON format. The possibility of using a combination of HTML, CSS and JavaScript let you build an application for iOS, Android and FireFox OS. JavaScript has existing libraries, plugins, APIs and other cool stuff to be broad used in The Internet of Things (IoT). JavaScript is becoming the language not just for the front and back end of web development, but also for interacting with a huge number of modern devices.

To sum up, I must admit that now is the perfect time to get started with JavaScript projects, as it moves into its 20s, and has finally grown up for starting to go places!
What are your opinions about JavaScript future, its libraries and frameworks? I’d love to hear your thoughts in the comments.

 

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Svetlana Pozdnyakova
svetlana.pozdnyakova@altabel.com 
Skype ID: Svetlana.pozdnyakova
Business Development Manager (LI page)
Altabel Group – Professional Software Development

 

We are often asked about which iOS game engine to use. It is believed that most companies are looking for a free game engine so here is a comparison of the different open source iPhone game engines that actually have apps out there.  Also these game engines now support the iPad.

Sparrow Framework

The Sparrow Framework is a very lightweight 2D game engine created in Objective-C.

It was built from ground up for iPhone, iPad and iPod Touch. You can easily integrate it with your existing UIKit apps, access all iOS APIs directly and benefit from native performance.

If you have already worked with Adobe Flash or Starling, you will feel right at home: Sparrow uses the same concepts and naming schemes. Even if you’re coming from a different background, you’ll get the hang of it quickly, because everything is designed to be as intuitive and easy to use as possible.

The game framework includes all the necessary features you’d require for creating a basic 2D game such as easy animation, and a sound engine.

Cocos2D IPhone

The Cocos2D iPhone game engine is a port of a game engine originally created in Python and converted to iPhone Objective-C.  As you can tell from the name, Cocos2D is designed for 2D games, that being said, although the engine is in a 2D world, the engine includes a growing collection of high quality 3D special effects.  Cocos2D has also been released on the Mac so you can ease the release on 2 platforms.

Cocos2D is the first engine to check out, while many may be turned off by the engine not supporting a 3d world, if you look at most of the top iPhone games the gameplay is 2D, in fact the iPhone’s touch screen controls can make it difficult to operate in a 3D world.

The engine provides more examples than any of the other engines out there because of the large community.

iSGL3D

iSGL3D (iOS Scene Graph Library) is a 3D framework for the iPhone, iPad and iPod Touch written in Objective-C, enabling the creativity of developers to flourish in a 3D world without the complexities of OpenGL.

With its rich set of features, iSGL3D provides the necessary tools to develop 3D applications in an incredibly short time frame, even with a minimum of experience in 3D graphics. The principal behind iSGL3D is to make construction and manipulation of 3D scenes as simple as possible for a developer.

With a single line of code you can add a 3D object whether it is a simple primitive, a sprite (or particle) or your own imported asset. Properties on these objects allow you to modify their appearance, position, rotation and more very simply. You can add containers too to group objects and manipulate them together. In a short period of time you can build up a complex 3D scene.

Moai SDK

The Moai SDK is an open source 2D game engine. It designed more for people who know what they’re doing. While it includes the ability to start developing a game immediately from a downloadable binary, it only supports using the FreeGLUT library on the desktop. It is designed in such a way that it expects the developer to be able to create the windowing system themselves.

The main language used with Moai is Lua. Most of the time you shouldn’t need to use C++ to extend the base engine, but the capability to do so is there. The documentation for the Lua codebase is kind of weak however, so you should be ready to do some searching to find out how to use various capabilities. You can create your games with Moai on both Windows (Visual Studio) and Mac (Xcode).  In order to
submit your games to the iOS app store you will need to do so with a Mac.

Oolong Engine

The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone, the iPod touch and the iPad.

Oolong provides support for a wide variety of features and provides excellent performance.

Haxe

Haxe is a multi-platform language that most notably compiles to SWF and has been used in many Flash games.

Galaxy Game Engine

The Galaxy Game Engine is a very promising engine with an extensive feature set. This is a BSD licensed 3D engine that includes some very useful tools such as a level editor, terrain editor, model viewer, particle editor, and shader IDE.

Sure, we may make this list longer, but let me stop here. The most important thing, which I’d like to notice, is that you should select the engine which fits your project needs and suits your purposes in the best way.

And what do you think? To what engine would you give your preference?

Feel free to share with us your thoughts!

mk

Marina Karabanova
Marina.Karabanova@altabel.com
Skype ID: m.karabanova
Business Development Manager (LI page)
Altabel Group – Professional Software Development

Before starting development of the game the 1st thing one should decide is: “What engine should I use?”

In this article I would like to present a brief overview of the 3 the most powerful engines, in order to clarify their key differences, advantages and disadvantages.

Nowadays Unreal Engine 4, Unity and Cry ENGINE are rightfully considered to be the most popular and powerful among game engines.

Unreal Engine 4:                 

Unreal Engine 4 (UE4) is the brand new engine developed by Epic Games (its predecessor is Unreal Development Kit, or UDK the free edition of the Unreal Engine3. It was used in a huge amount of AAA games including Gears of War).

UE4 possesses amazing graphical capabilities including:

  • photorealistic graphics;
  • advanced dynamic lighting;
  • innovative particle system (handles up to a million particles in a scene at ones).

The Unreal Engine 4 got some changes and differs from UDK, so you will have to get used to them if you have had an experience in UDK. Still the ease of the UE4 makes it quite appealing for the new game developers who will do justice to such notable changes as:

  • UnrealScript is completely replaced by C++;
  • Kismet is replaced by the more intuitive Blueprint.

Unreal engine 4 could be used for development games for PC, Mac, iOS, Android, Xbox One and PlayStation 4. Nevertheless, it is impossible to make a previous generation consolee game on UE4.  

UE4 is available for the developers at $19 per with a 5% royalty. Furthermore Epic Games gave free access to the engine for schools and universities as well as to the source code.

Unity:

Unity is the game engine with an extensive range of features, comfortable and user-friendly interface. Its cross-platform integration makes it prior while choosing software for mobile games development. Unity allows to port games quickly and easily onto iOS, Android, Win Phone, Blackberry. In addition the engine could be used for PS3, Xbox360, and Nintendo Wii U games development.

This engine could be easily integrated with any 3D-editor (like 3ds Max, Maya, Softimage, CINEMA 4D, Blender, etc.). It also has capabilities for the 2D game development, supporting sprites and 2D physics.  That makes Unity great for development of both 3D and 2D games.

Still, its own inside editor can perform a limited set of operations.  It has no modeling or building features outside of a few primitive shapes, so everything has to be created in a third party 3D application.  Nevertheless it has a huge asset library, which could be either downloaded or purchased.

For the developers 2 versions of Unity are available: free and Pro. Annually Pro version costs $1,500 or $75 for monthly subscription, also it is possible to download 30-days trial.

Pro version greatly differs from the free:

  • global lightning;
  • render-to-texture;
  • custom splash screen;
  • IK Rigs, etc.

Also, the developers at Unity are preparing to enter the new generation with the release of their Unity 5 and continue the race with UE4 and CryEngine.

CryEngine:

CryEngine is an extremely powerful tool, developed by Crythek Company. Firstly it was presented in the 1st Far Cry game. This engine allows creating games for PC, PS4 and Xbox One. It obviously surpasses Unity in graphical capabilities:

  • state-of-the-art lightning;
  • realistic physics;
  • advanced animation, etc.

CryEngine is quite intuitive and possesses powerful level design features and could be put on the same level with UE4.

Still, it could be quite challenging and take a while to get used to it and start using the engine efficiently in case you’ve never dealt with game engines before. So, if you do not require your game graphics to compete with games like Crysis 3 you’d better choose a more user-friendly engine.

For developers CryEngine is available at $9,90 per month with no royalty commitments. Also it offers commercial developers full source licensing for larger and longer term projects that benefit from a real partnership with Crythek. Platinum support is also available, with dedicated support staff, increased on-site presence and even co-development of features.

Thus, Unreal Engine 4 is a good match for games with photorealistic graphics, Unity is better for development of 2D, 3D games and CryEngine has amazing graphics capabilities along with the most appealing pricing. Still, I suppose that one should try each engine in order to define, which one suits his purposes in the best way.

To sum it all up I would like to notice that all these 3 engines are extremely powerful tools for the game development. Still, I suppose that one should try each engine in order to define, which one suits your purposes in the best way.

And what do you think? To what engine would you give your preference?

Look forward to your comments!

Tatyana Ogneva

Tatyana Ogneva
tatyana.ogneva@altabel.com
Skype ID: ognewatatyana
Business Development Manager (LI page)
Altabel Group – Professional Software Development


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