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Posts Tagged ‘virtual reality

 
Machine learning

A breakthrough in the technology of artificial intelligence and its active use in practice is the trend of the last two-three years. If earlier the creation of a high-quality machine translation system required a decade, now startups can offer consumers quite a competitive product in this area within one year.

Machine learning is a new approach to information processing, it turns the machine into an intelligent device very fast. In many ways, the development boom based on machine learning programs happened due to the fact that almost everything you need can be found among free software. It is enough to download the development environment, a number of libraries and read the manual. For a week or two, you can write, for example, a program recognizing wine labels or even individuals.

AI opened a completely new universe that humanity will explore for centuries. This means that robots are getting smarter and can learn independently. They are even capable of transmitting their knowledge to each other. To do this, of course, communication infrastructure is necessary. With its help, the program, which has recently invented a new universal language, could teach the other machines.

By the way, people did not expect artificial intelligence to create a new language, it was a by-product performed while teaching machines to translate from different languages. The program has learned how to translate from the languages it hadn’t been asked to by itself. Hence, the researchers concluded that a computer system uses meta-level language for communication, a new sort of Esperanto, a universal language.

 
Robots and VR
 

Analytical agencies called 2016 the year of virtual reality technologies. According to the Digi Capital forecast, by 2020 the virtual reality market will come up to $ 30 billion. Today we have every reason to believe that in 2017 VR-technology will finally become mass.

This trend has affected robotics as well. Complex machine control via VR-helmets and screens shows that augmented reality is gaining popularity. At MWC in Barcelona 2016, all visitors were offered to try themselves as excavator operators, controlling real excavators via Oculus Rift helmet.

This is one of the main scenarios of applying VR in industry and business, which will be used in a variety of situations: unmanned vehicles control (trailers, drones, trucks), surgical operations, exploring out of reach places (the ocean bottom, mines, permafrost). However, the automation trend of the last decade is increasing in order to completely avoid people’s participation in these processes.

 
Artificial Intelligence
 

The idea of intelligent robots has been exciting minds for a long time. We are used to different fiction anthropomorphic golems, androids, perfect voice assistants. Moreover, the success of HBO Westworld recent show demonstrates that the interest in artificial intelligence is rapidly increasing.

Meanwhile, the representatives of different professions were asked to imagine AI as a professional assistant at work or even in the role of a leader. Intelligent Apps have the potential to transform the workplace by making everyday tasks easier and its users more effective. The prospect of getting help from the robot frightens 25% of people, 40% are against the robot leader. However, the majority of people can easily imagine robots among their colleagues- 35% want to see a robot as a personal assistant. Every fourth looks positive on robots to take a leading position.

 
Internet of Things

The internet of Things has been labeled as “the next Industrial Revolution” because of the way it will change the way people live, work, have fun and travel, as well as how governments and businesses interact with the world.

Most of us are used to applications, which allow us to switch tracks on the audio system, to open our cars, turn on the lights, change the temperature in the room. According to Ericsson ConsumerLab research, two out of five people expect applications to remember users’ preferences and configure home appliances in the nearest future. It is as a good way to save personal time that can be spent on tasks that are more important.

 
Unmanned vehicles
 

They can either be remote controlled or remote guided, or they can be autonomous vehicles which are capable of exploring the environment and navigating on their own. With the right technology, multiple cars could “talk” to one another and reduce the chance for crashes.

Every fourth interviewee said he would feel safer if all the cars would be driven by robots. Meanwhile, 65% said they would prefer to have an autonomous vehicle rather than drive themselves.

Self-driven cars – futuristic, comfortable and safe. However, at the moment none of the existing systems can completely take over driving. Even the most sophisticated systems can fail.

 
Augmented reality
 

Approximately four out of five users believe that a complete blending of real and virtual worlds will happen just within three years. Half of the respondents are already interested in buying special gloves or shoes that would control VR-objects (for example, for playing virtual instruments).

A well-known game Pokemon GO is a good example to demonstrate the real potential of augmented reality. Many people want to use similar possibilities not only in the games but in real life as well. More than half of users would like to have AR-glasses to see better in the dark and, for example, to be able to observe criminals. One out of three would like to use augmented reality to get rid of unpleasant elements of their landscape, such as graffiti and litter. Many people dream of not seeing street signs, uninteresting shop windows and billboards.

 
Security Paradox of “smart” devices
 

More than half of the respondents use applications and trackers that transmit alarm and danger warnings. Using such apps people expect to increase their personal safety level. The paradox is that 60% of those who feel more secure with a smartphone admit that would try to avoid those situations while not having a phone in the pocket. People rely on their smartphones capabilities too much. Meanwhile, they won’t know what to do if they lose the device or the battery dies. Three out of five people, who believe that the smartphone makes their lives safer, are in a bigger danger.

 
Social fragmentation
 

For every third respondent social networks have become a main source of information. However, social networks do not connect people from all around the world, on the contrary, they form small groups and communities. There is a chance that this fragmentation will only increase: every week, every day individuals exclude each other from friends or refuse to accept connection requests based on the opinions of other people.
 
We all know that making predictions about the course of technology’s future is challenging. Surprises can appear in any direction. Now we can only imagine those amazing opportunities we are going to explore in the nearest future.

Feel free to share your thoughts about technology prospects for the near future in comments below!

 

Darya Bertosh

Darya Bertosh

Business Development Manager

E-mail: darya.bertosh@altabel.com
Skype: darya.bertosh
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altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com

Do you remember the first Pong arcades with unsophisticated graphics launched nearly 30 years ago? Since then video games have become an instant hit among youngsters. However the technology is improving at a rapid space and computer graphics are pushing the limits of photorealism. Today scientists and engineers are integrating the graphics from your television and computer screens into real-world environments. This advanced technology is called Augmented Reality or AR for short, which is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). AR is a beautiful blend of digital and real images enhancing what we see, feel and smell or hear, e.g. you can point your camera at a movie poster and watch its trailer, or you look at the sky and ask for the weather and it gives you that information. So, basically AR comes down to the following three vital questions: where to display, what and how. Let’s find out.

Let me start with the last question: “How?” Below I’m going to itemize five of the numerous AR tools that exist at the moment and that can be used to develop apps for smart-phones, tablets or even smart-glasses.

  1. DroidAR is a free and commercial framework that gives location-based AR functionality to Android apps. For instance, gesture detection or support for static and animated 3-D objects that the user can interact with like clicking on them. Another vivid appliance is marker detection. It’s a part of the functionality offered by DroidAR, however the documentation that exists for the project is under fulfilled. Nevertheless there is a section on the project README file on GitHub that gives an overview of a closed-source version of DroidAR, DroidAR 2. Compared to its open-source fetch it has impressive improvements.
  2. Vuforia is available for Android, iOS and Unity. It has become the industry leading AR platform – with 10s of thousands of apps, and 100s of millions of app installs. The main Vuforia SDK features are multi-target detection and tracking (e.g. images, English text, objects), virtual buttons. There is also a version of the SDK for smart glasses (namely Epson Moverio BT-200, Samsung GearVR, and ODG R-6 and R-7). That is currently open for early access applications from experienced developers.
  3. Wikitude AR SDK is available for Android, iOS, Smartphone, Tablet, Smart Glasses, Cordova, Titanium, Xamarin. Wikitude’s all-in-one AR solution includes image recognition and tracking, 3D model rendering, video overlay, location based AR and so much more.
  4. With the help of AR Browser SDK you can add and remove POIs without refreshing the view, interact with them by touching them or pointing the camera to them and perform activity on them, for instance send SMS or share on Facebook. AR browser SDK is available for Android as well as for iOS. The mail features include 2D POIs, custom callback on clicked POI or on centered POI, video support, great performance and memory management, customized elements: pop up label, radar and radar dots, very simple interface API for developers, start and stop functions to prevent memory or battery starvation and finally check sample code.
  5. Metaio SDK is a perfect tool for developing AR apps on Windows PC, Mac OS and in Unity. You can deploy apps for iOS and Android. Metaio’s functionalities are 2-D image, location tracking, 3-D object, barcode and QR code scanning, continuous visual online and offline search and gesture detection. Moreover, Metaio has also created its own AR. It allows software engineers to develop AR apps using typical web technologies (HTML5, XML, Javascript) and deploy them passim.

Hope I gave a full answer to the question “How?” and now let’s move to the questions “Where? and What?”. The yesteryear AR usage was limited mostly to military applications, which were designed to give helicopter pilots and ship captains more definite methods of acquiring targets and tracking enemy movement. Nowadays, tech companies have an entirely new vision for the opportunities that augmented reality provides, hoping that with advances in computing power and miniaturization, soon the number of people wearing an AR-capable device will compete the same stats we see with smartphone ownership in 2015.

According to the prognosis by 2017 more than 3.5 billion AR applications will be downloaded, 600 billion dollars will be spent in AR technology revenues by 2016 and Compound Annual Growth Rate of global AR market will make up 132%. But if you still can’t figure out where you will be able to use this bleeding-edge technology, I will point out some real ways where people all over the world from different spheres such as medicine, public service and finances will benefit from AR adoption.

  • Digital Marketing. AR use in digital marketing is notably appealing. It’s recognized as an enhanced marketing application, as not only can additional content be put within 2D advertisement, but also can result as interactive, awesome and high viral potential eye-catching tool. Key digital aspects: advergaming, Augmented packaging, interactive consumer products, street marketing and geolocalized apps. As a rule consumers react very positively to amusing and ingenious marketing. Thus the brands become memorable.
  • Customer service. Nobody likes to call to a customer support and listen to the endless scripts recited by a rep. However in the future if you have any problems with setting up TV or the cables cut off, the customer support can come to you. Imagine having a service technician come to your house to fix your washing machine. He’ll point his head-up display at the washer. A camera will capture the model number and then upload it to the corporate cloud. That will prompt a download of schematics and instructions, along with an overlaid virtual-reality view of the machine’s components on his display. So instead of hearing generic instructions, like “Press the red button” and “recheck the port,” someone could walk you through the process and see the things you’re seeing, enabling the customer service rep to point things out in more detailed, visual way and helping problems get solved in a more efficient way.
  • E-commerce and M-commerce. AR can offer a virtual fitting room where clothes can be tried on live. It gives you a chance to browse a virtual catalog of clothes, shop directly within your favorite magazine, or go to a virtual store and avoid the queues. Rosenthal of Goldrun, the creator of an AR pop-up shop for Airwalk in a New York City park says:” Augmented reality is going to radically change the shape of commerce.”  AR can turn such public places as parks and airports into shopping centers. It’s a perfect way to kill time and a clever way for business owners to economize money on commercial real estate.) However even real shops could benefit from integrating AR into their design. They could display their items that will be on shelves soon, or items that aren’t sold at that location – and soon you’ll even be able to feel these items with the help of your phone. It’s obvious for everyone that augmented reality could juice up window displays and cut costs.
  • Urban Exploration. Are you in a new neighborhood or in an unknown city? You can throw away your guidebook and turn on AR-application with real time display of enhanced maps. Acting as a GPS, Augmented Reality provides classified and suggestive information that you are looking for whether it’s a restaurant, bar, grocery store or museum and library, etc. And another awesome way to explore your city – or any city -is to overlay 3D maps that show what the city looked like at any point in history. If you’re walking down Broadway, you would be able to “see” horse-drawn carriages parked on the street in front of old parlors. It’d be as if you were walking in a history book.
  • Educational resources. Seeing the potential for AG in educational sphere isn’t hard. Education will be emphasized by Augmented Reality systems and can be used to re-create historical events, activate regular books into 3D images, or even present structures of the galaxy; all superimposed in real-time. So when viewed through the lens of smartphones one can see the picture of an engine animated in an engineering textbook or a working 3D model of a beating heart that you can walk around of rotate by hand.
  • Rescue and Safety operations. Unfortunately, it’s impossible to avoid emergencies in our life. Rescuers, firefighters and policemen very often find themselves in a chaotic situation where they need to make sense of the environment and navigate a place they’ve never been. Wouldn’t it be great if they could see a virtual map of the site or have “X-ray vision” to see sewage or power lines?

While some years ago there was a vast debate about its foreseen impact on society, today AR applications are becoming mainstream. There are apps that allow a museum exhibit to tell its own story, that help you decide which furniture looks better in your bedroom, that bring a tiger you just drew on a piece of paper into life, or that warn you about all the signs you ignored while you were driving. These are examples of already available apps that provide some sort of AR functionality. The one thing is for sure is that smartphone population is rising, thus the level of processing power as well. As long as the resulting augmented content remains engaging and innovative, consumers will certainly adopt augmented reality as a new and fun twist to conventional marketing and services.

Besides I would like to notice that the new era of true digital immersion is waiting just over the next horizon and now is a perfect time to implement AR technologies into your business. It is now up to you – developers, designers, entrepreneurs, scientists, educators, investors, artists, marketers, hackers, journalists, and more – to bring the augmented reality experience to consumers in a fun, productive – and lucrative way. If you have already tried it, you are welcome to share your experience in comments. If not, it will be interesting to know what predictions you have re AR. What is your opinion? Please, feel free to share your thought below.

Thank you for your attention 🙂

P.S. By the way, did u know that in 1901 author L.Frank Baum first mentioned electronic display spectacles overlaying data onto real life, in 1975 television weather reports were the 1st application of AR on TV, in 1989 the term “virtual reality” was coined by Jaron Laanier, today AR is already used by Boeing, BMW and Volkswagen on assembly lines and in the nearest future AR contact lenses will be implemented to the United States Military.

 

Anastasiya Zakharchuk

Anastasiya Zakharchuk

Business Development Manager

E-mail: anastasiya.presnetsova@altabel.com
Skype: azakharchuk1
LI Profile: Anastasiya Zakharchuk

 

altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com

Nowadays one can easily become overwhelmed by all the virtual reality news. There was new hardware announced, heaps of games to play and peripherals that will be released for hardware soon. The majority of VR technology is on curve to come out in 2016.

Before going into the details of high-tech world, it’s important to define the difference between virtual and augmented reality. Virtual reality is able to transpose the user and bring him someplace else via closed visors or goggles. Augmented reality takes our current reality and adds something to it. It does not move us elsewhere, it simply “augments” our current state of presence, often with clear visors.

Below you will find a brief breakdown of the most popular virtual reality headsets.

PC/CONSOLE

Oculus Rift is the most famous headset that gave rise to the current boom in VR-technology and HMD.
The latest version of the device promises a resolution of 1080×1200 in both of its OLED screens (2160×1200 total), a 90 Hz refresh rate, and a FOV (field of view) greater than 100°. It has integrated headphones which provide spatialized HRTF audio. The consumer version will be shipped in Q1 2016.

HTC Vive was created in cooperation with the Valve games creator. Valve is one of the biggest names in game publishing and digital distribution, though HTC wants to tap the headset’s potential for immersive education. The Vive lets users walk around a 15-by-15-foot space in VR, complete with two included controllers for interacting with the environment. 90 Hz refresh rate provides a good performance without any delay. Vive is connected to a PC and operates with its own gaming ecosystem.

Razer OSVR (Open Source Virtual Reality) is an open VR ecosystem meant to encompass a range of headsets, accessories and software experiences. Creators can download the software and schematics necessary to build their own OSVR headsets, or can register to buy pre-built OSVR Hacker Dev Kits. OSVR has a ton of development support, with major players such as Leap Motion, Ubisoft and Gearbox Entertainment. Razer OSVR is focused on VR developers and enthusiasts. The headset is compatible with additional components from third-party manufacturers.

MOBILE

Gear VR operates from your Samsung smartphone. You just need to insert your phone into the headset body. Co-developed by Oculus, Gear VR is smaller and lighter than its PC-based gadgets, and offers a mix of VR games and entertainment experiences. The Gear VR Innovator Edition is available now for both the Galaxy Note 4 and Galaxy S6. A new version was released in November 2015, and it supports the Galaxy Note 5 as well as all variations of the Galaxy S6, including the S6 Edge Plus.

Google Cardboard is an Android-based platform meant to allow anyone to experience VR cheaply. Users can build their own Cardboard headsets using Google’s schematics or buy inexpensive third-party viewers such as DodoCase or I Am Cardboard. Once you insert your Android phone into your viewer, you’ve got a virtual reality headset.

VR development tools

We reviewed most popular VR platforms for building VR projects. Most of the platforms are famous for their powerful systems which connect range of products from software to solution designs.

Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It’s a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers.

Unreal Engine is a complete suite of game development tools made by and for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 provides full cycle of tools for the development.

WorldViz is a full range of products and support, including enterprise grade software, complete VR systems, custom solution design, and application development. Its Vizard VR Toolkit provides a powerful platform for creating a new breed of visual simulations. One can build applications that provide users with the good experiences across virtual reality immersive technologies such as displays and sensors.

GameWorks VR is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and game developers. GameWorks VR is aimed at game and application developers, and includes a feature called VR SLI, which provides increased performance for VR applications where multiple GPUs can be assigned a specific eye to accelerate stereo rendering. GameWorks VR also delivers Context Priority for providing control over GPU scheduling to support advanced VR features such as asynchronous time warp. There’s also a Direct Mode for treating VR headsets as head-mounted displays accessible only to VR applications. GameWorks VR is being integrated into leading game engines, such as those from Epic Games, which has announced support for GameWorks VR features in an upcoming version of the popular Unreal Engine 4.3.

OSVR platform is fully open-source, so you can have complete access to all you need (from motion control, to game engines, and stereoscopic video output) whether you’re interested in working with hardware developmental kit designs, or software plugins. Companies such as Unity, Unreal, Intel, Bosch, Razer, Sixense, and Leapmotion are all supporters of the OSVR.

High Fidelity is an open source virtual reality platform for creating a social metaverse. It’s still a work-in-progress. High Fidelity supports Java Script, Oculus Rift, Samsung Gear VR, Unity, Unreal Engine, PrioVR, Sixsense, HTC Vive headset and Razer Hydra. High Fidelity has the potential to be the next Facebook in VR. For now, the majority of development in the space happens in traditional game engines like Unity and Unreal. High Fidelity’s worlds put it somewhere between those professional tools and customizable video games, opening up innovation in the space to those who are willing to get technical but don’t want to build something from the ground up.

Conclusion

VR technology is already right around the corner, and one must admit it’s awesome. Finally VR is becoming accessible, and it’s only the beginning, when you can now put yourself in the action of your favorite digital worlds, instead of simply gaming on a TV.

Nearly every industry will soon use VR for teleconferencing and training. VR in gaming already allows travelling into gaming titles (Rigs: Mechanized Combat League, P.O.L.L.E.N, Eve: Valkyrie, etc). All the Virtual Reality headsets currently in development will make going behind the screens feasible. For some non-gaming professionals, 3-D experiences are already transforming the way they do their jobs:

– Real Estate
Instead of spending hours driving around looking for the perfect house, savvy realtors will give clients VR tours of properties. Matterport (real estate agency in the US) is already selling a 3-D camera system to help agents create these walk-throughs.

– Mental Health
Doctors at research hospitals have used VR for decades to treat patients with burns and PTSD. But now a company called Psious offers a headset and software bundle to help therapists treat anxiety disorders like arachnophobia and fear of flying with a VR version of exposure therapy.

– Design and Engineering
Ford Motor is using Oculus tech to evaluate virtual versions of vehicles before they’re built, and startups are developing VR design tools for everyone from architects to nanotech engineers.

According to Altabel’s experience in VR development, we believe that VR has the promise to improve every aspect of technology, whether in the medical field, education, or in gaming, and with all of the emerging developers approaching this tech from their own perspective, virtual reality should be a fully realized technology by 2016.

And what do you think of Virtual Reality? Have you ever thought of trying VR in your business? Which VR platform do you prefer and why? Let us know in the comments section below.

 

Svetlana Pozdnyakova

Business Development Manager

 

altabel

Altabel Group

Professional Software Development

E-mail: contact@altabel.com
www.altabel.com


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