Posts Tagged ‘Windows Phone’
Staying in shape is hard work. As the tech savvy community that we are, we spend most of our time working in front of our computers and mobile devices. As a result, we often let our health take the back seat, never really finding the time to go to the gym or a fitness class and more often than not choosing fast food over much healthier options.
In the past, finding out the answer to these sorts of fitness or nutrition-related queries required going to an expert for advice or trawling the internet in the hope of finding an answer. Nowadays, things are a lot easier thanks to the health and fitness apps available on the App Store or Google Play. Because our smartphones and apps are always with us, they become constant reminders to check your progress, stay the course, and keep your willpower strong.
Here are the top 10 hand-selected health and fitness apps proven to be the most effective in terms of execution and, of course, results.
RunKeeper is a workout-tracking program that offers detailed stats about things like pace, distance, time, and calories burned. Features include detailed fitness plans to help you achieve a variety of goals (lose weight, improve endurance, run a race, etc.); real-time audio coaching to keep you encouraged; and built-in social sharing tools (so you can brag about those workouts with ease).
Cost: Free. Available on iOS, Android
Cyclemeter may very well be one of the most feature complete cycling apps you’re going to find, on any platform. Not only can you track every statistic you can possibly thing of, you can customize over 120 audio alerts to let you know exactly where you are during a certain ride. Cyclemeter also lets you share your workouts online as well as notify friends and family of exactly where you are, whether during a race or just for safety reasons. Cyclemeter has built-in training assistance to help you get ready for any kind of race you may be prepping for.
Cost: Free; $4.99 Elite Upgrade optional. Available on iOS
MyFitnessPal is a mobile app and website that gives you a wealth of tools for tracking what and how much you eat, and how many calories you burn through activity. Of all the existing calorie counters, MyFitnessPal is by far the easiest one to manage, and it comes with the largest database of foods and drinks. With the MyFitnessPal app you can fastidiously watch what you eat 24/7, no matter where you are.
Cost: Free. Available on: Android, BlackBerry, iOS, Windows Phone, Web
4. Pocket Yoga
Pocket Yoga is a self-guided yoga practice that you can customize to fit your schedule and experience level. Features include detailed voice and visual instructions that guide you through every pose, 150 illustrated pose images including correct posture and positioning, and a workout log that tracks your progress to encourage consistency.
Cost: Android ($2.99), iOS ($1.99). Available on: Android, iOS
Fooducate helps you eat healthier by scanning barcodes of products and providing a nutrition grade instantly, ranging from A to D. You can read unbiased information of a product, such as the controversy behind food coloring and make better, educated choices for your food intake. To help Fooducate, you can also submit products for analysis and write your own review.
Cost: Free. Available on: Android, iOS
No matter how much water you drink now, you’d probably be recommended by your GP to drink more. Drinking water is a key to maintaining a healthy lifestyle by keeping our skin looking younger, improving natural digestion and removing bodily toxins.
With intuitive gesture-based interaction, iDrated will help keep track of your water intake throughout the day and remind you should you forget to drink in a while.
Cost: $0.99. Available on: iOS
7. Smoke Free
We all know the effects smoking has on our health but giving up the habit can require a lot of willpower that some of us just don’t have.
Having visual feedback from your progress like how much money you’ve saved so far can be used as a big incentive to help us keep going.
Downloading Smoke Free can be the first step to becoming healthier.
Cost: Free. Available on: iOS
8. Workout Trainer
Workout Trainer is a fitness training app that comes equipped with thousands of free workouts designed for a wide variety of fitness goals, experience levels, and personal preferences. Features include a virtual fitness consultation to personalize and improve your experience; instructional photos, videos, and audio cues that illustrate every exercise; online support community; and a built-in music player.
Cost: Free. Available on: iOS, Android
Fitocracy is an RPG (role playing game)- like app that allows you to earn points and level up during your fitness journey. New friends and accountability buddies will cheer you on in an online social community that’s like Facebook but for fitness.
Cost: Free. Available on: iOS, Android
10. iTriage Health
Here’s an app that takes the concept of a medical dictionary to a whole new level. iTriage not only allows you to search symptoms and find potential causes, it suggests treatments and finds qualified facilities and doctors in your area. If you’re having a medical emergency and need to head to the ER or urgent care, this app can provide average wait times.
It also includes numbers for emergency hotlines and physician and nurse advice lines, so you can be connected easily to a real person who will give you feedback on your condition. All of this information can be saved on the app for your convenience.
Cost: Free. Available on: iOS, Android
Did you have a chance to try these helpful applications? Which of them did you like most? Let us know using the comments below.
The mobile world is continuing its rapid growth while we are becoming more and more reliant on our mobile devices in everyday life.
By 2016, it’s expected that there will be more than 10 billion mobile Internet devices in use, so the mobile application industry will grow tremendously to match the demand and keep up with ever evolving technologies.
Let’s have a look at obvious technologies trends continuing to influence the mobile world nowadays.
Three main platforms and architectures
In a short period of time a majority of big companies will need a special set of development tools to support three key platforms – iOS, Android, Windows and three application architectures – native, hybrid and mobile Web. Tool selection won’t be that easy, rising up technical issues and nontechnical ones such as productivity versus vendor stability. Undoubtedly most big organizations will need several tools to deliver to the architectures and platforms they require.
Being fragmented, immature and thus possessing many implementation and security risks, HTML5 won’t be a simple solution for mobile application portability. However as it matures, the mobile Web and hybrid applications will become more and more popular. So despite many challenges HTML5 faces, we could expect that it will be rather essential for organizations delivering applications across multiple platforms.
Advanced mobile user experience design
A vast majority of new techniques and methodologies such as motivational design, “quiet” design and “playful” interfaces contribute to exceptional user experiences most leading mobile apps have. Designers are also creating apps that can accommodate mobile challenges, such as partial user attention and interruption, or that can exploit technologies with novel features or “wow” factors, such as augmented reality. Leading consumer apps are setting high standards for user interface design, and all organizations must master new skills and work with new partners to meet growing user expectations.
High-precision location sensing
Knowing the location of a person to within a few meters is a key factor in the delivery of highly relevant contextual information and services. Applications that use the precise indoor location currently exploit such technologies Wi-Fi, imaging, ultrasonic beacons and geomagnetics. Such technologies as smart lighting will also become important. Precise indoor location sensing in combination with mobile applications will create a new generation of highly personalized services and information.
Mobile phone as a universal remote
Some time ago we had to stay in front of TV in order to turn channels. Later remote controls were sold with every TV and stereo on the market. Nowadays, our homes have become smarter and many people manage their homes with the help of a smart phone. In 2015, mobile applications are expected to move to the next level, becoming a universal remote control for your life. Air conditioner controls and alarm systems are heading the list with cars and door locks to go behind soon. With all the different data including financial, electronic, home and automotive deeply embedded in your phone, the general remote seems to be a usual extension.
Apps will start thinking for you
Artificial intelligence is going to influence mobile applications in 2015, initially with smarter apps that think for you. The ability of apps to forecast behavior and lessen manual work is amazing. In the year 2015, apps will begin to foresee where you are going, what thoughts you are having and the types of information you might require. Imagine future applications less of a tool and more of an associate.
The smartphone will become the center of personal-computer network consisting of wearable devices such as on-body healthcare sensors, smart jewelry, smart watches, display devices such as Google Glass and different sensors embedded in clothing and shoes. These gadgets will communicate with mobile applications to deliver information in new ways and include a wide range of products and services in such areas as sports, fitness, fashion, hobbies and health.
What are your predictions on mobile technologies trends for the upcoming time? Eager to hear your thoughts🙂
The Web as we know it have been born and matured on computers, but as it turns out now, computers no longer have dominance in it. According to a recent report by analyst Mary Meeker, mobile devices running iOS and Android now account for 45 percent of browsing, compared to just 35 percent for Windows machines. Moreover, Android and iOS have essentially achieved their share in just five years and their share is getting tremendously larger.
According to some forecasts their worldwide number of mobile devices users should overtake the worldwide number of PC users next year. If forecasts come true, this shift will not only continue, but accelerate. Based on data from Morgan Stanley, Meeker estimates roughly 2.9 billion people around the world will be using smartphones and tablets by 2015.
What does it mean now that more people are accessing the Web through tablets and smartphones rather than laptops and desktops? And is it really a big deal? Anyway, Internet is intended to be accessed from anywhere and thus from any device. Well, it is quite a change at least in terms most people consider the Web and how it gradually adapts to be used on mobile devices.
As mobile devices take over, the use of today’s desktop browsers like Internet Explorer, Chrome, Firefox, and Safari will decline. Mobile browsers are already very capable and will increasingly adopt HTML5 and leading-edge Web technologies. As mobile devices naturally have less screen area, the sites need to function more like mobile apps and less like collections of links. So the sites are likely to look like apps.
Apps may rule
Native apps for smartphones and tablets almost always surpass websites designed for mobile devices because they can tap into devices’ native capabilities for a more responsive and seamless experience. This is most likely to change in the nearest future – most experts agree HTML5 is eventually the way of the future. This is already the status quo in social gaming: for example Angry Birds and Words with Friends. Some services won’t be available at all to traditional PCs — they won’t be worth developers’ time.
Less information at once
Web sites and publishers will no longer be able to display everything new for users and hoping something will catch the user’s eye. Smaller screens and lower information density means sites will need to adjust to user preferences and profiles to customize the information they present. Increasingly, the Internet will become unusable unless sites believe they know who you are. Some services will handle these tasks themselves, but the most likely contenders for supplying digital identity credentials are Facebook, Google, Amazon, Apple, Twitter, and mobile carriers.
Sharing by default
In a mobile-focused Internet, anonymity becomes rare. Virtually every mobile device can be definitively associated with a single person (or small group of people). Defaults to share information and experiences with social circles and followers will be increasingly common, along with increasing reliance on disclosure of personal information (like location, status, and activities, and social connections) to drive key functionality. As the Internet re-orients around mobile, opting out of sharing will increasingly mean opting out of the Internet.
Emphasis on destination
Internet-based sites and services will increasingly function as a combination of content and functionality reluctant to link out to other sites or drive traffic (and potential advertising revenue) elsewhere. These have long been factors in many sites’ designs but mobile devices amplify these considerations by making traditional Web navigation awkward and difficult. Still URLs are not going to die – people will still send links to their friends and Web search will remain most users primary means of finding information online.
Going light weight
As people rely on mobile, cloud, and broadband services, the necessity to do things like commute, store large volumes of records or media, or patronize physical businesses will decline. Businesses won’t need to save years of invoices, statements, and paperwork in file boxes and storage facilities – cloud storage comes as their rescue. Banks will become purely virtual institutions consumers deal with online via their phones. Distance learning and collaborative tools will let students take their coursework with them anywhere — and eliminate the need to worry about reselling enormous textbooks.
Going mobile is an obvious trend today. Experts envisage that nearly every service, business, and person who wants to use the Internet will be thinking mobile first and PC second, if they think about PCs at all. Do you agree? And what other related changes can you imagine?
Many thanks for sharing your thoughts🙂
Lots of companies think about developing mobile clients for their services for Widows Phone and Windows 8. In most cases mobile clients for iOS/Android have already been created and company’s objective is to port them to Windows mobile platforms. In this article I’d like to talk about questions/problems/peculiarities companies and developers can face porting their apps to WP and Win8.
What’s important to know about Modern UI interface?
Windows Phone and Windows 8, unlike iOS for instance, are authentically digital platforms. What it means can be easily explained on the example of a bookshelf for iOS, where human’s behavior while reading a magazine or a book is imitated from the real life – we go to the bookshelf, take a magazine, open it and flip it through. The same process for Windows Phone looks absolutely separated from the real life and is initially oriented to the digital world, where the concept of “bookshelf” is missing at all.
A second distinction from iOS/Android is an emphasis on content and action orientation. In Windows Phone and Windows 8 phone numbers and e-mail addresses are written in small fonts, while actions like “call” or” “send e-mail” in the big ones. Large fonts and shifts is another Metro feature. It should be definitely taken into account while designing interfaces.
Other peculiarities of the platforms
1) Mostly, Android is tied to Google eco-system, iOS – to Apple, Windows Phone and Windows 8 – to Microsoft eco-system accordingly. This can be both an advantage and a drawback. For example, it will be easier to work with office documents, but instead of tight integration with Dropbox you will be proposed to use SkyDrive.
2) Platform limitations. Windows Phone is a rather strict platform. There are clear limits for application start time, sizes of downloaded files depending on the kind of Internet connection, quantity of background operations etc. Due to such limitations even “native” for Windows Phone Skype doesn’t always work as it is expected from a proper messenger.
3) Specific requirements for Windows 8 scenarios. There are so called contracts in Windows 8 – Search, Share etc., with the help of which such scenarios as “search in application”, “repost smth in social networks” or “open the file in another application” are performed. It should be separately said about Settings and Share – in Windows 8 they should be only in the sidebar. Duplication of functionality inside the application is highly undesirable.
Navigation bar in Windows Phone and Windows 8 differ. Windows Phone has mostly linear navigation (non-linear navigation is allowed only in exceptional cases and thoroughly tested), while Windows 8 is more loyal to the navigation model. Moreover, you will have to think over the possibility of a quick access to the application main screens from any screen.
4) Windows Phone 7.5 vs. Widows Phone 8. You should remember that at the moment there are several main Windows Phone versions:
• Mango — Windows Phone 7.5 (512 MB of memory);
• Mango — Windows Phone 7.8 (512 MB of memory) — the update has not been released yet;
• Tango — Windows Phone 7.5 (256 MB of memory);
• Apollo — Windows Phone 8.
If you’ve decided to support 7.x platform, you need to think whether the application will support Tango devices (budget ones) that are more sensitive to the memory used by the applications. In case you need NFC or in-app purchases (IAP), you should straightway focus on Windows Phone 8.0 or support two versions of the application (7.x and 8.x).
Thanks for consideration. In case you have some thoughts to add on the topic or even have already ported some app from iOS/Android to WP or Win8, I’d be glad to see your comments here.
Business Development Manager
Professional Software Development
Blackberry, iOS, Android, Windows Phone… the number of existing mobile platforms exceeds all reasonable limits while the developers can hardly choke down their moaning hearing cheery management appeals about supporting another platform…
I think when another mental eclipse caused by progressing deadline occurs, every person who is connected with software development has this banal thought – why is it not possible to make one project that would magically deploy on all the platforms in the native predictable view basing on one source code? There are a few frameworks that make this dream real.
In fact they use 3 approaches: interfaces generation based on
– C-like languages
– mixing these two approaches above
In some cases device-dependent things are boxed up into one package (in this respect AppCelerator upsets greatly, although the developers swear that do their best to optimize the resultant applications), or at the compilation moment there is a painful choice of the specific platform and device the package should fit (MoSync impressed with endless checkbox list sorted by brands and phones models). Commitment to flexibility constrains available functionality and productivity just because every platform has its own standard set of controls and its own view on optimum UX. In short, everything is not as rosy as we would like it to be, but these projects develop, lofty Partners sections on their sites pepper with sounding names, so we will not throw back this idea determinately – in the end everything depends on project aims and frames.
Below are the results of the experiments, when for the project realization a tool needed to be chosen. The criteria were simple: single code base, cross-platform (iOS, Android was enough), a possibility of creating own GUI elements, connection with web-services.
http://www.madewithmarmalade.com/ – the main language is C++ (code is written in Visual Studio or Xcode). It was mentioned about a possibility of using insertions written in native languages for the target platform. You can write for iOS with Windows. It has its own devices simulator. There were heard some complaints for resources voracity and the size of binaries in the output. The licence costs 500 USD.
http://xamarin.com/monotouch and http://xamarin.com/monoforandroid – The creators of the free Sharp version have been leading a very interesting project – Mono. They suggest commercial versions of the libraries for development in C# for Windows Phone, Android and iOs. If needed, it is possible to resort to C++, objective-C and work with the ready libraries that are specific for both platforms. A module for each platform costs 400 USD. The development processes in MonoDevelop IDE.
Embarcadero RAD Studio (a modern reincarnation of Delphi and C++ builder). Although their specialization is not mobile development, they provide very promising tools for developing applications for iOS based devices basing on Fire Monkey. They also say about forthcoming support of Android and Blackberry devices. For a single developer the price is a way too expensive (more than 3500 USD). There is no version for mobile development only, and it’s not worth considering until there is no support of additional mobile OS. At the same time it makes sense to keep a look out which side it develops.
If you know some similar tools, it would be interesting to read about them and your experience of using them-both successful and not.
Business Development Manager
Professional Software Development
Microsoft may gain a powerful set of partners to help Windows 8 become a success – AT&T and Verizon Wireless, who need leverage against Apple’s onerous demands for subsidies for every iPhone the carriers sell.
AT&T and Verizon are both eying Windows Phone as the Smartphone platform they can promote to push back against Apple demands for high subsidies and royalties. Mobile operators are sick of taking orders from Apple…iPhones are occupying an increasingly dangerous share of mobile operators’ Smartphone sales. In 2011, iPhones represented half of AT&T’s Smartphone sales, and now that Verizon has recently voiced a similar shift in sales, the companies’ fears of an Apple takeover are growing stronger.
There clearly is a danger now that iPhone is going to get a stranglehold of the U.S. Smartphone market, and I don’t think operators are crazy about that. The larger the share of the market that Apple owns, the higher the subsidies it can demand from carriers. Those subsidies eat into carrier profits and fatten Apple’s bottom line.
Apple’s demands for subsidies in order for a carrier to sell an iPhone are legendary. U.S. carriers heavily subsidize all Smartphone hardware, primarily to entice new customers to buy a two-year service contract that costs more than $1,700 over that period. The iPhone 4S with 16GB sells unlocked from Apple for $649 (useful on many GSM carriers with a separate contract), but Verizon, AT&T and Sprint sell it for $199.99 with a two-year contract.
Beyond that, Apple also gets a portion of the monthly revenue that carriers get from each customer who buys an iPhone, and it’s a hefty cut, as much as $600. And that number is on top of the subsidies for the phone itself.
Given all that, it’s no surprise that AT&T and Verizon would see Windows Phone as a possible savior. Microsoft badly needs Windows Phone to succeed, and it also doesn’t have the same leverage to demand high subsidies and monthly royalties. Verizon is particularly interested in pushing Windows 8 phones when they hit. Verizon CFO Fran Shammo hopes to use Windows 8 phones as leverage against Apple:
“We’re really looking at the Windows Phone 8.0 platform because that’s a differentiator. We’re working with Microsoft on it.”
If Verizon and AT&T do make a concerted effort to push Windows Phone, it may finally breathe life into the struggling operating system. As the release of the Lumia 900 shows, Windows Phone devices are just as good as iPhones and Android phones – but by itself, that’s not enough.
As shipments of Android phones reached 206 million in 2011, Google’s mobile OS captured 46 percent of the global market, easily making it the largest Smartphone platform, according to Taiwan’sMarket Intelligence & Consulting Institute (MIC).
Such growth paves the way for Android to carve out a 50 percent slice of the market in 2012, says MIC. Though Android will retain its firm lead, the market will also be dominated this year by Apple’s iOS with a 19 percent share and Microsoft’s Windows Phone with a 13 percent share.
Looking at the major Smartphone makers, MIC sees Samsung in the lead with a 21.7 percent share, followed by Apple with 18.7 percent. HTC share will rise to 10.9 percent. But Nokia and RIM will face a rough climate with their shares dropping to 15.6 percent and 8.6 percent, respectively.
Overall, Smartphone shipments could hit 614 million this year, a 36 percent jump from the 452 million shipped last year, estimates MIC. For now, Smartphone owners account for only around 14 percent of all mobile subscribers around the globe. But as lower-priced smartphones reach consumers, especially in emerging markets, that percentage will grow to 17 percent this year and 40 percent in 2016.
Looking to eke out more global business, the major Smartphone vendors focused on emerging markets last year. With a varied lineup of smartphones, Samsung has gained strong traction among emerging nations. Apple expanded its sales channels in more emerging countries, capturing healthy sales in China but also targeting South American markets such as Brazil.
Though HTC’s core consumer is in North America and Europe, the company had also grabbed more business in China. RIM has been doing well in areas such as Indonesia, which rely heavily on text messaging. And Nokia is hoping for success with Windows Phone launches in India and China during the first quarter of the year. Still, North America remains the most lucrative market. North America may only represent 15 percent of feature and Smartphone units shipped globally, but due to the high proportion of high-end Smartphone sales, it constitutes 40 percent of total smartphones sold by value.